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RunAlong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4196 | 2.268 | 3.429 |
Creativity | #4581 | 2.457 | 3.714 |
Overall | #4779 | 2.236 | 3.381 |
Presentation | #5283 | 1.984 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer where the player makes the level while the computer plays
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cute game! i agree with the comment under me, it was hard to place blocks and really understand if you're going to be "safe" when you make a big jump, probably also an arrow that points where it's safe to land? Idk tho, good job anyways, the art looks very cute!!
Had fun playing your game!
Speed of the main character provides good amount of complexity.
I would work a little bit on a dynamic though - sometimes u can't place platforms only because your bunny made a crazy jump and u cant put a block where u wanted. Maybe you can make smth like slow-mo in HUE (when you choosing colour). It will be still demanding fast decision making, but would't be perceived by player as totally unfair and unmanagable
glad you liked it. That's a good suggestion, if I do any post jam updates I'll definitely consider that, or something like it to make block placement more manageable at high speed
Wow!