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ItzBosco

27
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11
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A member registered Sep 10, 2021 · View creator page →

Creator of

Recent community posts

The art is so nice! Really cool use of a day-in-the-life-of narrative style!

Making an entire painting game seems like it took a lot of time, code, and errors lol but overall, it came out really cool and fun to mess around with!

I've seen similar games like this before but never knew how to play them. It still seems a bit complicated but really cool that you were able to create a portrait out of it! I'd definitely play more levels of this to unlock different faces or something!

The ending is dope and I'm ready for the sequel, could totally try turning this place into an escape room and tricking the portrait/demon guy back into it!

It's cool that you put this together so fast! Really nice use of the terrain tools! ....is the monster still stalking me?? (゚Д゚;)

I think the idea of using a rhythm game to practice a new language is really cool! It's also awesome to see the way your rhythm games have progressed throughout the prototypes.

The floaty, erratic movement of the second character is so cool and scary at the same time, especially when you're close to it. I like how he mostly doesn't come in until you've had time to grab some of the collectibles first because it gives a sort of smooth difficulty progression.

Fog of war seemed like it was a hard mechanic to tackle and this one came out great! It really makes you worry about what could be up ahead since there's such a limited view

I like the idea of changing patterns to be able to kill specific enemies, it makes the game feel more urgent when they're chasing you down!

The mechanics that went into the drawstring on the bow and the match 3 is really fluid and nicely made! It would be funny if shooting the match 3 would destroy a row or give some extra points maybe. It feels like a fully thought out game over a one week prototype! so cool

The shooting mechanic was really cool along with the moving bunnies, and the neon glow effects that come off of the objects makes for a really immersive experience! Love the color scheme

The ghost is cute and also menacing as he's slowly chasing you through walls - he got me a few times before I beat it. Fun game!

I actually really like the idea of a game that leaves you to your own devices. The minimal color palette also makes it more user friendly in a way, since there isn't as much going on and a player can focus on solving the puzzle more.

The layout of this game is very aesthetically pleasing, so cool! Outside of the prototype, I think it'd be super fun to mess around with using all of the available cards and getting different outcomes.

The patterns, colors, and movement in this game are really relaxing! 

I love the explosion of color in this game! It's challenging at points, but not impossible, and really fun to play. Cool use of the pattern with that giant lazer!

The colors work so well together! I think it's really cool how you incorporated the square pattern by rotating the blocks, especially with a limited key use of 0 and 1.

Challenging but fun! The lazer movement within the rings is really smooth and I like the limited green color palette, feels like the inside of a computer!

I like the use of color in this throughout all the shapes, it's nice to look at. The way you incorporated fitting the shapes was really cool too with the way it slowly loads into place. You should definitely add even more lazers after each shape is placed in the second half!

I love this game, the crazy movements of the character makes it really fun to watch and to play. Adding in the hitting of the birds and them falling was a cool touch too! I definitely tried to kill as many as possible tho lmao

The visuals are really nice to look at and the interactivity of the story is cool too. I didn't even think about being able to use 0 and 1 together to enable a 3rd option! 

I don't have the software to play this right now, but after seeing the demo I think the story based approach that you took is really cool! It'd be awesome if going back or forward in time could change the outcome of the different ages of the character, or change the events somehow.

The movement along these hills is so smooth! The background image is really cool too, it's like you're traversing down into a dungeon cave.

I'm not sure where the jump from the ball tilt game to a bowel simulator happened, or how it happened, but this game is so funny and I honestly want more levels! Definitely need different types of poop!

Having the 'rinos left in the world' really drives the point home that you're killing off the entire population. I think the idea for the end screen that says they're extinct is a great idea to emphasize how bad the issue is and how much poachers contribute to wiping out animal populations.

I was really hooked on the story while going through it, it would definitely be a great play as a point and click game. Your art style meshes really well with this sort of storytelling!

Made it to the end room first try!! It was fun to move around and explore, I think the concept itself was really cool with how you incorporated the real life treatments of cows. The ending scene idea with the farmer sounded like it would tie everything together nicely, so hopefully you can add it in one day!