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ivolff

29
Posts
A member registered Oct 11, 2021

Creator of

Recent community posts

Oh, I remember seeing this issue on Android years ago when we were considering an Android release.

I think it might be an ARM-related shader issue.

Unfortunately, I don't have a ready-made solution for this.

Defold 1.9.1 (engine we are using now), use OpenGL 3.1, so it should works (cant promice that it will goes fine on RPi:) ).

If you trying to start Linux build, you also need some extra "libopenal1" package

Oh,foget to text here :(
This is fixed ofc!

Oh, looks critical, will check it asap

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hmmmm, it looks like we cant configure this (or I cant figure how to) :(

But as I see, file can be changed on download confirmation window. So this is the way you can download fuul game with app.

I think is didnt worth it, if this is an actial issue, I will recive many of feedback about it.

But just in case you meet yhis issue again report it please :)

oh, I think I see your report on feedback sheet, but it is after you fixed problem :(

```i managed to make the craftomates farm trees without the "Check plant" node lmao``` Great achivment! "Like in ancient times"

Thank you (。◕‿◕。)
Eearly acces is soon :)

oh, we made some pathfinding optimizations a few weeks agow, maybe this is a consequence of this... 

Did you report it with ingame bug reporter?
Looks bad,not cool that we have that issue on release buld :(

(◠﹏◠)

That's so cool to know that our game resonating with you, this is the greatest reward for us!

Thank you for playing our game :)

(。◕‿◕。)

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Will try to increse time fires burns, why not.
B.t.w you can select a bunch of nodes with holded Ctrl, this feature should be introduced by some manual yep...

Iwe thinking about change link system to something closer to Linkitogame or tinkercad. But not shure about prioirity of this task.

Thanks ヽ(´▽`)/.

You will be able to craftomate more soon, when will be released in Early Acces Jan 24.

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I get it yep, there is ingame method to color mates useing eatble dyes.

And you can rename craftomates as well.

All this solves problem for a part, but thats fact that we have some issue with navigating over Craftomates. Now thinking about some interface to grouping tham and navigate more convinient. Hope to implement in November.

Hi, can you clarify what you mean by "color swap"? Ability to change Craftomate's color?

Ok I get the core.

b.t.w You can use in game bug reporter, it will send us save and screenshot.

What particular mistake did you made :) 

Im just trying to imagine a full scene, sorry if I'm a little annoying

Thanks for so comprehensive review.

Can you clarify, is bonfires feels frustrating to you only on the beginning?

Or the whole concept of melting snow with bonfires looks weird to you?

Or it starts from some moment.

Beause beacons looks close to idea with bonfires.

May be some item like "thermal bomb" witch will temporary will melt snow on tile it droped to will solwe this problem better.

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Thanks:)

Yes we are continuing, you can check our Steam page https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/

By the way, we are currently conducting a playtest, so you can try out the latest version there.

Very glad to hear this (。◕‿◕。)

This indicates that the craftomate cannot execute the command because it is holding something inappropriate in its hands.

As example tryes to combine something uncombinable, or try to pick some item with filled hands.

Try to reset craftomates program with button on the bottom panel.

uff, unfortunatly we dont have a chomebook to check/reproduce that (on Win/MACOS/Ubuntu all works fine). Will try to use some emulator later.

One more time thanks for reporting :)

Thanks for reporting, but in my PC it works fine.

What you mean? Game isnt loads at all, or it didn't loading your save?

And what are you playing on?

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Demo now is frozen, so we only releases fixes sometimes. New content and some significant changes will be released as part of Early Access.

b.t.w if you are interested, sometimes we are posting a test builds with new content in our Discord server (https://discord.gg/ludenio).

wires is stone + steel (a bit weird, yep) :)

Oh thats not literally bug, but I agre that this is more logical behaviour, we will change it I guess.

"-- I would like some detail/info on how variables work."
I guess we will add some wiki for all commands not soon, but precisely wil :)

"-- I kind of miss the old "Low Power" mechanics...."

I guess this is not "low battery issue" this is problem with not enough tools to generate some well structured code. I guess we need something like "goto" instruction, may be it will be...


"--While experimenting, a flawed program made one of my CMs "eat" a seed." oops.. ;)

"Also, some way of checking/testing _what_ if being held would be nice, to prevent accidentally eating the wrong item" you can use compare function for this

"-- Related to the above, the ability of a grown tree to (sometimes?) "drop" a seed as well as wood would be nice." 

In early versions wood drops seeds periodically at random time... And it wasnt cool corse most of players dont understand where this seed appeared from. And other problem is that when you get 5-10 seed you dont need it anymore, and corrently we dint have any other vay to use it instred of planting. I hope we can take a second try for this mehanc when we will added second stage of crafting tree, but cant promise this


"-- Add an instruction to "Feed"  another CM (as well as one to find one needing power)." Yep this is in plans.

"-- Add the ability to pick up and move the "Current Execution" icon to any instruction in the current program screen." This is also in our warklist but this is quate unordinary feature in technical side, so I dont sure we will implement it in close perspective




"Of course, I still hope to see:" We working on it)

Ufff such a huge abd cool feedback, lets starts from point to point.

(1)I think generaly smart commands is about "take less parameters, and make some complicated things" and in this case we dont need to add one extra parameter. Besides it generates some fun situations :)

Other reasin not to add such parameter is that usualy when you want to tell craftomate to "pick some element from storage" you talking about one specific storage, and for this case you have a "pick from"

Btw: we working on command that will dedicade a working zone for each craftomate, this should be usefull for your case

(2)This was some discussion topic for us. But currently our consensus is that this is works precisly like in real programming: "every data read event from isn't free (it costs time and energy)". But now "find and pick" brokes this concept down, so may be thats good idea.

Btw again: may be this problem can be solved by add "find" command: this is command that should save coordinates of coresponding element into variable (currently in work)

(3) Yep I agree Warning icon have outdated logic, we will rework it soon, thanks for reminder, I forget about that icon :)

to be continue...