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Ja-licious

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A member registered Oct 14, 2021

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This is awesome I'm loving the progress gifs! 

I like the idea you have, and good thing you caught that early, good luck

(1 edit)

Day 2.

Goals:

  • Create camera to follow sprite
    • This one was pretty easy to implement just had to add a 2d camera object to the playing character.
  • Create Farm plot that can be interacted with.
    • No dice today, I am actually trying to create a seed that gets sucked into the inventory when the PC is nearby.

Day 2 Summary.

I did manage to get the camera to follow the PC.  I learned that you cannot build the entire game inside a single Playing character node.  I also deleted most of my game twice... thankfully the scripts were intact, so rebuilding was not that slow.  I might add GitHub to the workflow. All in all, not to bad I am having fun. Focus the next few days will be on Gui and sucking the seed into the inventory and updating the counter.

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In a land where adventurers use food to heal their wounds, you are the last farmer.  Get seeds, plant crops, save the world? 

<Splash screen here>

Have never built a game before so this will be interesting.

End of day 1 and we have movement!


Goal: 

  • create island and movable sprite
  • create a walking sim

Day 1.  7/2/2022

Goals:

  1.  Come up with game type  2d walking sim that hopefully turns into farming.
  2. Create Title Produce Isle
  3. Create Devlog
  4. Choose engine   Godot

Plan. 

I want this to be a top-down farm sim that transitions into a (2d platformer, or rpg) to get seeds. But baby steps...  The next 3 or 4 days will be familiarization with Godot and searching for assets.

So about the end of day one and we are moving! 

Day 2. 

Goal:

  • Add 2d camera to follow sprite around
  • Create a farm plot and add interactivity