This is awesome I'm loving the progress gifs!
Ja-licious
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Day 2.
Goals:
Create camera to follow sprite- This one was pretty easy to implement just had to add a 2d camera object to the playing character.
- Create Farm plot that can be interacted with.
- No dice today, I am actually trying to create a seed that gets sucked into the inventory when the PC is nearby.
Day 2 Summary.
I did manage to get the camera to follow the PC. I learned that you cannot build the entire game inside a single Playing character node. I also deleted most of my game twice... thankfully the scripts were intact, so rebuilding was not that slow. I might add GitHub to the workflow. All in all, not to bad I am having fun. Focus the next few days will be on Gui and sucking the seed into the inventory and updating the counter.
In a land where adventurers use food to heal their wounds, you are the last farmer. Get seeds, plant crops, save the world?
<Splash screen here>
Have never built a game before so this will be interesting.
End of day 1 and we have movement!
Goal:
- create island and movable sprite
- create a walking sim
Day 1. 7/2/2022
Goals:
Come up with game type2d walking sim that hopefully turns into farming.Create TitleProduce IsleCreate DevlogChoose engineGodot
Plan.
I want this to be a top-down farm sim that transitions into a (2d platformer, or rpg) to get seeds. But baby steps... The next 3 or 4 days will be familiarization with Godot and searching for assets.
So about the end of day one and we are moving!
Day 2.
Goal:
- Add 2d camera to follow sprite around
- Create a farm plot and add interactivity