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(1 edit)

Hi, some good points thank you. 

The only things that I can point out is that the enemy bullets are still projectiles, there's no hitscan weapons in the game at all, bullets are just fast. 

To strafe them you need to be far enough away, like in the area where to tutorial tip tells you that you can strafe them.

As far as enemies attacking before you see them, that's kind of what the zoom out ability is for, they cant shoot at you from off screen but they can still see you if you walk into their line of sight.

One thing I can promise is improvements to the physics and ragdoll hits. It's been driving me crazy but I've learned a lot more about Unreal's physics and managed to make it way more consistent and there will be a patch pretty soon after I port the game to UE5 in the coming weeks. 

Thanks a lot for playing and your thoughts on the game! 

-Jack