I am a hobbyist Unity developer looking to learn how to bring a game to the finish line. I have worked on previous jams, but I would like to assist somebody with more experience.
Not many limits in terms of bondage. The weirder the idea the better.
I have a little experience with bit-art, and I usually work in 2D, but willing to work in 3D. I have done a few tutorials in 3D. You can check out my page for examples of bit art work and some programming I have done. I have a library in Unity called “VectorPP” which centers around creating vectors from other vectors.