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A jam submission

Escape from Icarus StationView game page

There's only one way out.
Submitted by turboshook (@turboshook), Christian Kinyon Composer — 2 hours, 43 minutes before the deadline
Rated by 8 people so far
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Escape from Icarus Station's itch.io page

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Engine
Godot

Team/Developer
turboshook, christian-kinyon-composer

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Comments

Submitted

This is fun, I like the story you weave through it.

Submitted

I had some fun with this! Though I got stuck after getting the remote bomb - it was tough to continue due to frustration with the inputs getting stuck. I tried to push through the issues but it was really tough to fight enemies and move consistently, felt like I kept getting stuck moving in one direction. Or, if I stopped to attack an enemy, my character would randomly face a different direction and start moving without my input.

I liked the interconnectedness of the rooms. Getting the engineering key felt super good thanks to how many connections it opened up. I also liked how the EMP gun opened the un-powered doors, that felt cool to figure out. Also the art is great, love the entire game’s aesthetic.

Submitted

this is cool! there was a good diversity in the rooms and enemies and i liked the idea of the door opening requiring some time. it felt like a survival horror game which is a cool direction to take a metroidvania. it's very clunky in a lot of ways, some of them i'm sure are intentional like only being able to move one direction at a time, but the hitboxes just don't seem to be where they should be so the combat is something i quickly tried to avoid as much as possible. it was good overall though, the emp being able to open the doors was cool and i really liked dashing through the turret lasers. great job!

Submitted(+1)

This is great, very charming. 

Developer

Thank you!

Submitted(+1)

Fun, charming game! Everything seemed pretty well done. There's a common bug that causes you to get stuck with effectively sticky keys; played the whole game being unable to stop moving in a direction lol.

Developer

Thanks for checking it out! 
And yes, I unfortunately found this bug shortly after submitting. It looks like an issue specific to Godot's input event system that can occasionally drop inputs when toggling between full screen and windowed mode in web exports. I have a workaround in place now so other players won't get stuck like this. Honestly, props to you for finishing the game anyways!