Hi and thanks for the feedback.
Yes, there is no difficulty increase, just random generated levels. This game takes place in a fantasy setting, so there cannot be flashlights. Perhaps some kind of player chasing maybe.
Jagedew
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Hello an thanks for the feedback :)
1. Yes, I agree. The game really needs some better ambient. The sound asset needs improvement in general.
2. That’s how the controls are in grid-based dungeon crawlers. Just like in Grimrock and Eye of the Beholder and many others. It allows to have free mouse cursor instead of mouselook. It also makes collision detection and pathfinding more easier.
3. It doesn’t matter if you push the box to the corner. In the same room there is a rock which you can use to keep the pressure plate down. And you can smash the box, there is a magical staff inside.
4. Hod did you hit the skeleton? Did you click it with the hand cursor? You need to equip your weapon first by pressing R key or clicking the weapon icon in the bottom panel. The hand cursor will change to the sword cursor (or the crosshair cursor if you have a ranged weapon). After this you can attack.
You run against the skeleton by moving into it, right? The skeleton did resist because your strength level is no high enough for pushing enemies. The higher your strength, the more likely your pushing will success. You can check your strength level on the right side of the top panel. You can also try to keep pushing your enemy constantly. It will success eventually. It just takes more effort.
And you could not move? Did you check something was blocking your way? There is another skeleton besides the one you encountered in the dungeon. Maybe that was blocking your way.
Hello! So I have this demo a long time ago, and I am still open for the feedback. The game is meant to be a mix video game genres of point-and-click adventure, action-adventure, survival horror and RPG. It does not have much RPG statistics or any spellcasting, but it is meant to be accessible and easy to play. I would like to know about possible improvements and what potential this demo would have.
I also have another dungeon crawler game which I have designed further and which I also would like to have feedback about it.
Hello and thanks for the Feedback :)
Did you try to get pass the skeleton by other means than fighting? Yes, this still needs extra fixing and balancing, and this all needs some extra hands. I agree that a good story would be good with npcs and perhaps with different endings. It also needs extra hands to be made.
Hello and thanks for the feedback :)
Yes, the input need some fixing for faster registration.
There is an inventory panel which you can open by moving your mouse cursor to the top of the screen. I will add a popup animation to this panel for picking up items. It would make more clear where the items are stored.
I'm also going to adjust the arrow keys. I was thinking about up and down for forward and backward movement, and right and left keys for turning, if it would be a good compromise.
Hello and thanks a lot for the feedback :)
I have made some fixes and the interaction system should work better now, so it should not have much “too far” issues. And I have improved drag and drop system for weapons and armor so that you can now equip them by dragging to the equipment slots in the bottom panel. You will drop your equipment the front of your feet, and you should see them by looking down with right mouse button.
Hello,
No presumptuous at all. Glad you liked the game.
Actually it is a good idea. I have also been thinking about the random messages scattered around the dungeon left by the previous adventurers. The messages are going to give some hits about the game world, the backstory and the thoughts of the previous adventurers. And even some foreshadowing before the reveal of the secret ending.
Since the game takes place in a post-apocalyptic world, I was thinking about some sort of graffitis painted on the walls rather than pieces of paper with writing.
Hello Everybody. My real name is Jaakko and I have been in Itch.io over one year. I have been made some small video games with Unity3D and HTML5. My games are about dungeon crawling, simple action, one tactics and one horror game. Currently I am not working on anything, but I am willing to get know people here. Perhaps to sharing video game ideas or having a common project? :)
Hi, thanks for the feedback :)
So I have developed this game without much design in two weeks. Some extra animations and sound effects would be good to make the gameplay more clear. A future update is a about to come in time, and some play test would be good.
Yes, I could use extra feedback from your play testing.
Glad you liked it. There is a 2D Boolean array to keep track which grids are occupied and which are not. When player or an enemy start moving to a next floor grid and if it is non-occupied, it becomes occupied and the previous grid becomes non-occupied. Otherwise movement is prevented. This works pretty well, but I have been thinking about some different approach which allows enemies to hurt each other.
Thank you for your feedback! It's really needed :)
The issues 1, 2, 3 and 5 will be fixed for this demo. The meat is consumed only when your HP is reduced, and the meat has certain amount of capacity to restore lost HP. The meat issue will be solved in the full version of the game. There are cursor issues with WebGL build because of how Unity WebGL handles mouse events.