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Seeking feedback on my Dungeon Crawler RPG Demo

A topic by Jagedew created 62 days ago Views: 121 Replies: 2
Viewing posts 1 to 3

Hello! So I have this demo a long time ago, and I am still open for the feedback. The game is meant to be a mix video game genres of point-and-click adventure, action-adventure, survival horror and RPG. It does not have much RPG statistics or any spellcasting, but it is meant to be accessible and easy to play. I would like to know about possible improvements and what potential this demo would have.

I also have another dungeon crawler game which I have designed further and which I also would like to have feedback about it.

https://jagedew.itch.io/dungeon-crawler-demo

Hey, I really like this game.

Here is my feedback Mr. Jagedew,

1. The background noise is really short and you can hear when it Begins/Ends. Hearing the same 5 sec background noise is really annoying. I would probably change it to something longer and make the end and beginning match more.

2. I don't know if the overall controls are intended (Never played a dungeon crawler before) but at the beginning its hard to get into the "You need to click to look around ". A more intuitive control system would be nice. 

3. In the first playthrough I accidentaly moved the box into the small room and could get it out. I needed to restart the game.

4. The first enemy is really hard. When I want to hit him nothing happens and when I run against him he just resists, then he attacks really fast and I can't move.

This game looks really nice for the beginning and I would love to see more.

As a fellow Unity Dev I would love to help if you have any questions or if you want more feedback.

Much love, Yussuf Kobilov

 Hello an thanks for the feedback :)

1. Yes, I agree. The game really needs some better ambient. The sound asset needs improvement in general.

2. That’s how the controls are in grid-based dungeon crawlers. Just like in Grimrock and Eye of the Beholder and many others. It allows to have free mouse cursor instead of mouselook. It also makes collision detection and pathfinding more easier.

3. It doesn’t matter if you push the box to the corner. In the same room there is a rock which you can use to keep the pressure plate down. And you can smash the box, there is a magical staff inside.

4. Hod did you hit the skeleton? Did you click it with the hand cursor? You need to equip your weapon first by pressing R key or clicking the weapon icon in the bottom panel. The hand cursor will change to the sword cursor (or the crosshair cursor if you have a ranged weapon). After this you can attack.

You run against the skeleton by moving into it, right? The skeleton did resist because your strength level is no high enough for pushing enemies. The higher your strength, the more likely your pushing will success. You can check your strength level on the right side of the top panel. You can also try to keep pushing your enemy constantly. It will success eventually. It just takes more effort.

And you could not move? Did you check something was blocking your way? There is another skeleton besides the one you encountered in the dungeon. Maybe that was blocking your way.