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jahuth

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A member registered Jun 12, 2020 · View creator page →

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Thank you so much! I just watched the VOD of your stream - I'm so grateful that you stuck with the game for so long despite the difficulties!

I completely agree with your impression of the UI: It's clunky and the new player experience is rough - and that's totally not intentional, it's because I ran out of time ;) There are a couple of bugs to fix in the code editor, but I also have to rethink what information should be visible at what time and what an intuitive way is to edit. It's already much better than the first version of the code editor I made, but still this needs more thought. Adding mouse support is one direction, but I would want to keep it optional, so the button control still needs to be solid. 

It was such a joy to see you and the other judges play all the entries! And I do want to apologize again for the frustration - I hope I can redeem myself in a future update ;)

The current version has been created in a few days of crunch time for the wonderful cre8 jam. But the game is not close to done! There is a number of features that I still intend to add to an updated version of this game:

  • harder and more varied puzzles, e.g. by adding in dynamic obstacles, such as doors with switches or keys
  • fine tuning the distribution of instruction tokens - currently there is no scarcity for tokens which should be the main source of difficulty in the game
  • mechanism for trading in some number of low tier tokens for better ones to make autonomous farming of scraps on the surface useful
  • high-scores for each puzzle (program length, executed steps and time)
  • a level editor (as a separate cart) to make creation and testing of new caves easier

On the technical side, I will have to refactor a lot of the game to make it more token efficient. Currently the game just barely fits into the pico8 restrictions.

Known bugs:

  • in the code editor, the header is not always selectable
  • in the code editor, short programs are not visible if previously a longer program was edited
  • the INTERACT instruction causes a robot to re-enter a cave after a crew member has been saved
  • rover direction is misaligned with the sprite for a few edge cases

Do you have ideas for new features? Did you find a bug? I am super curious to know!

(1 edit)

Since the game in it's current state might be a bit confusing, here are a few tips to play through the whole game as it stands currently.

The solutions for each cave can also be accessed in game when using the select level function: after loading a level, select the document at the very left by pressing the left cursor key. Press X to see solution. The solution is only available in freeplay or level select modes.

0. Play through the tutorial to get familiar with the controls

The Tutorial will teach you to open and close the remote control to move around (O when the remote is in focus) and how to run a program. Keys that don't advance the tutorial at each stage are disabled.

To advance in the tutorial open the remote control with O, navigate to one of the plants with left, right and up and then water the plant by holding the down button.

Close the remote with O and select the first program with the arrow keys. Press X to execute the program. This makes one step towards the nearest plant, but doesn't reach it.

To edit the program to water all plants, add a JMP instruction to the last line by pressing the right button until the JMP instruction on the right is selected with a golden arrow. Hold X and press left to add the instruction to your program. Hold X and up or down to move the instruction up or down in the program. Once the JMP instruction is at the end of the program, close the editor with O and press X to start the program.

1. The first cave

Once you awake on the Mars surface, enter RC mode and navigate to the top most cave. Hold the down button to enter the cave.

Before advancing into the cave, you have to chose a program to execute as your radio control will be cut. In this first cave, the default program in slot A will go 8 units forward (FWD8), which is exactly what we need!

Press right to select program A and then X to activate the two green arrows which indicate that the program is toggled to run. To execute the selected programs, press left to select the remote control again and hold O to start. When you reach the crew member, hold the down button to extract together with the crew member. You will receive some tokens as rewards.

2. The second cave

On the way to the second cave, make sure to collect some of the scraps of paper on the ground. Enter the second cave again by holding the down button. The crew member is now further away, so we will have to edit the program to reach them.

If you fail to reach the crew member, either hold down the down button to extract and enter the cave again, or select the remote and hold O to reset to the start.

You will need 6 FWD8 tokens (each of them advances by 8 units), or one FWD token that accepts a parameter to reach the crew member in this case. To edit the parameter, select the number after FWD with the arrow keys and press X and up/down to adjust the value. Set it to e.g. 48 to reach the crew member in this cave.

If you do not have enough FWD8 tokens, go back to the surface and look for more scraps of paper.

Solution: FWD8;FWD8;FWD8;FWD8;FWD8;FWD8;

3. The third cave "Loop Fwd"

The next cave can be solved either with collecting more FWD8 tokens, or using one JMP instruction at the end of the program. JMP instructions have a symbol parameter to jump to a specific label - if there is no label with this symbol, then the instruction will jump to the start of the program.

Solution: FWD8;JMP;

4. Cave "for loop"

This cave requires some turning, either R90 (turning 90 degrees to the right) or R45 (turning 45 degrees).

There are different ways to solve the cave, but an elegant way is to implement a for loop that will stop after a number of iterations:

Solution: INT 5; LABEL ★;FWD8;FWD8;R45;DEV;JNZ★

But an endless loop can work as well if you add a SLEEP instruction in the loop that gives you enough time to hold the down button while close to the crew member. You can extract at any time, even when a program is running, but if you move too fast, you might not have time to grab the crew member.

5. the fifth cave

In this cave you will rescue another functioning rover that lost signal. The solution can either be made from going forward, turning and going forward, or you can use the DIR? command to turn towards the robot and drive directly to it and even stop when the distance is smaller than 4:

Solution: DIR?😐;L#;FWD8;DIST?😐;JGT:4,★

Note: Each symbol corresponds to some objects in the game world. The documentation cart has a table that lists what symbols means what. A screenshot is also here on the itch.io page.

If you do not have those token, a simpler solution is:

Solution: FWD8;FWD8;FWD8;FWD8;L90;FWD8;FWD8;FWD8;FWD8;

Once you solved this cave, you can switch between the two rovers and also use the programs that were already stored in the other rover.

6. the fifth cave: interact

What makes this cave a bit tricky is that the crew member is not located at an edge. This means we will have to stop exactly where they are, add a SLEEP instruction to wait in each loop, or we can use the INTERACT instruction in each loop to try to automatically extract the crew member.

Solution: LABEL★;FWD1;INTERACT;JMP★

Note: currently, there is a small bug that will have you re-enter the cave. Just exit the cave again.

7. turn left

This cave is similar to an earlier one, except now there is an obstacle between you and the crew member and the crew member is not at the edge of the cave. So the best solution is to stop exactly where they are.

Solution: fwd8;fwd8;fwd8;fwd8;l90;fwd8;fwd8;fwd8;fwd8

8. Curve

This cave has a long obstacle that separates you from yet another rover. One solution is to drive a wide circle around the cave.

Solution: LABEL★;FWD8;R 10;INTERACT;JMP ★

9. Spiral

This cave is the most challenging for now, even though it can be solved with the same basic commands as the other caves.

One possible solution, which is a bit more efficient in the number of instructions, is to trace a spiral that increases in radius. This version uses a nested loop.

Solution: 

INT 5;LABEL ◆;PUSH;LABEL★;DEC;FWD 2;JGT 0 ★;R 45;POP;ADD 2;JMP ◆;


10. What now?

Once you completed all the caves, you have won the game (for now)!

The freeplay mode and level select allow you to use all instructions without limits. 

Try implementing a program that will collect paper scraps autonomously!

Or trace some shapes in the sand or try to solve the caves again with more creative solutions. What happens when you run two programs at the same time?

And if you are really curious, download the cart image and take a look at the source code! Implementing new caves is not that intuitive, but also not super hard given the examples. If you have questions, I'm happy to answer!

Happy roving!