thanks! my partner (who does not have much of an online presence) and I both work with website stuff in our day job, so it's fun to build it for whimsy
jakeonaut
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Ah, yes I think the current build has that issue in the airwalk mushroom room. I will upload a more recent build that fixes that!
As for the controller input issues, I definitely agree! I added controller support relatively recently before demoing at MAGWest, so it was a bit of a rush job. The final release should have better controller options :) !
Huh, that's just the splash screen for the old demo version, so I bet it's the same issue! I've never encountered this before, if you're interested, maybe we could schedule sometime I could send you a development build of the game project to see if you could run it on Godot not as an executable, and see if you see any error messages that way. Send me an email at jakeonaut@gmail.com.
Really sorry about this hassle, noone else on Windows has seemed to indicate a problem like this.
Hm, that's so interesting! I'm running Godot 3.5 something. I'm sorry to hear this isn't working for you! So you don't see the Main Menu screen at all, just stuck on the splash screen?
I've made available an older version of the demo, titled glitchdungeoncrystal_2.2.0.zip, maybe that one works better? Otherwise I'm at a bit of a loss. If you run the .exe file from the command line, do you happen to see any error output or anything at all?
an reworking of the first three areas and several mechanics. progress has been being made quickly, and this will probably be the last "public" demo before the final release!
and no!! i loved links awakening growing up but I am actually not familiar with this particular bug! I definitely was inspired by pokemons missingno and glitch city though!