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A jam submission

Wallway to HeavenView game page

Scale upon the Wallway to Heaven and see how high it goes!
Submitted by RuthlessVoid (@RuthlessVoid) — 4 hours, 25 minutes before the deadline
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Wallway to Heaven's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#32882.7773.000
Overall#40102.7262.944
Style#40782.7002.917
Creativity#44132.7002.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character is built to scale up walls with prowess.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

Simple yet fun!  Some silly chaos moments when I'm almost about to get hit and have my hands in a precarious spot.  I feel like I found some clever strategy for moving faster - by stacking hands one on top of the other, possibly 2 apart.  If I had one piece of feedback, it's that I wonder if adding arms would add some interesting gameplay constraints - maybe you can't have the arms cross eachother, meaning you have to rotate the arms more carefully or have more of a reason to go left and right.  This would also more clearly communicate the expected limits of your reach to the next handhold.  Overall nicely done!

Submitted(+1)

very fun! i’ve seen a few wall climbing games like this, but you’ve got some interesting new mechanics alongside it, i like how there’s less to grab as you get higher! i got 139m! thought i could go much longer lol

Submitted(+1)

It was exciting, and hard! Those rocks are dangerous!!
Congrats on this game, I've enjoyed :) Nice work

Submitted(+1)

I got 209 meters!
This is an amazing game! It's a simple idea but executed really well and the balance and pacing for the game felt just right. The player feedback you gave with the coconut warning and hand placements was great. I love the music but wish it kept on looping. There are probably more things you can add to the game to make it feel a bit less repetitive, but even without it, the game was very fun to play all throughout.
Overall this is a great example of a game that stuck to a concept and executed every part of their game well. Great Job!