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Jamie_Gamedev

112
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A member registered Aug 13, 2020 · View creator page →

Creator of

Recent community posts

Great Fun. Perhaps add some indication to the player character itself when taken damage to make it clearer. Could be like a screen shaker, or briefly turn red etc...

Hopefully will be fixed in the future

Nice Idea. Not in this time limit but will keep in mind. Thank You.

Only got today to work on this developer jam, and need a couple ideas what to create.

Out of everyone who did the building/creating part of this jam, what tool did you wish Crayta had?

Great to hear about the progress being made. Looking forwards to that next release. keep it up!

Good stuff. Best of luck

Only just getting started on making my game. How is everyone else doing?

Great stuff. Will keep an eye out.

I may have missed the coyote time or it just needs that little bit more. 

Will keep an eye out for the devlog. Keep it up!

Thinking of doing a 3rd one? Just that bit too slow this time. great bundle in the end.

Can't wait to see the Mysterious TellTale game of the future!

It is a very nice game. Definitely to learn from.


In terms of improving I haven't really made a platformer but I think these should help. Please remember this is my interpretation and could be wrong.

1.) I think your using a capsule collider 2d on the character what does lead to the character sliding off the edge of tiles. Can either change the collider or use some kind of edge detection and mix with tip 2.

2.)  Coyote time.  Just that little something as you get to the edge but don't quite make the jump in time.

3.) Personally I would slow down the animation on the fruit.  Just feels faster it runs faster than the rest of the level. 

4.) In terms of jumping . Take your second screenshot for example. Your jump is great to jump through it (I guess the intended route), but is a bit too vertical to say jump over the blade underneath. perhaps add some forward movement/momentum. 

5.) In terms of level design. Use that second screenshot again. If we took them boxes away and just used the rectangle platforms, it would probably feel neater and allow space to use tip 4s improved jump. I understand it may be intended to wall jump here. a mechanic you have implemented well.


Hope that helps. If want anymore be sure to reply or message. Can't wait to see where the project goes. 

Hey! Sounds like a great base. Can't wait to see the progress.

Best of luck Christian! Hope it all works out. Will certainly check out your projects and leave feedback where I can.

Hey all. I am SimpDuck (can call me Jamie). Always focused on putting the the prototypes up her eon itch and game jams completely forgot the community tab.  Hopefully will get to meet some great people and see the amazing content they make, and maybe get feedback on my own projects.


Be cool to work with another developer or streamer in the future so if interested let me know.

Sorry didn’t get the chance to test it. Definitely something to learn for the next jam.

Thank you for bringing this to my attention. I did half rush  the upload so probably forgot a file. Will correct it after the jam.

Sorry for this. I have been made aware of the issue and will see if I am allowed to fix before the jam finishes. Failing that I would rerelease this version at the end of the jam and a week later upload the completed idea.

Thank You for the kind words. I will try messaging now and see if it is possible. Possibly just the unlucky one this time.

Thank you for bringing this to my attention. Sorry didn’t get to play it. Hopefully that’s just an issue I can rebuild and fix. After jam ofcourse.

Little bit late to the party, but starting my brainstorming now. Couldn't yet see a thread for people to post their progress so here it is!

best of luck

Very cool concept.

Really Enjoyed playing it

Fun Concept

Great Halloween Fun

Best of luck!

released before I ever started! 😂😂😂

Just about to start my project (I know 🤦🏻‍♂️) Think I have. solid enough idea, and can make it before the deadline.

Also thought would check in on the community. How’s your game going? What’s changed? What do you need help with? 

Thank You.

Fantastic polished game.  Art is amazing too. I do enjoy it as a relaxing game, but might be more fun if when you make a mistake it makes the character bellow fall too, or if the timer had a clearer penalty (unsure if was one).

Thank you for playing! Yep definitely need that tutorial, and yeah I it is an error that the rectangle looks like a square. 

thank you 

Thank you for playing. Definitely need to add tutorial at start. 

thank you for playing!

thank you, definitely need to work in both of them.

Thank you so much for the feedback. Definitely need to add a tutorial and a clearer indicator for whose turn it is.  The camera is meant to follow the tower, but turns out I never selected the camera and I never built high enough to realise. Thank you for finding the bug.

In terms of the theme, smashed it. Would have been nice to have had an option to play a new level after each round instead of going back to the menu, and personally would weaken that jump a fair bit some cases could jump most of map.

I did find this mechanic, and don't get me wrong I do love this game. When playing it felt strange that I could move around and speed up the game, but poor Pongo was stuck to moving up and down. Maybe it isnt the case and I just got unlucky playing. I just understood it to simulate the player running around and trying to throw it pass Pongo kind of like you are battling against him. I fully understand I could misunderstand the whole scenario, and don't doubt the pong mechanic is fun in its own right.