Thank you very much :)
Jan Schneider
Creator of
Recent community posts
My tester also complained about that depth is hard to read in the complex levels, maybe I can solve this with a shader giving each level a different hue or value.
Adding a highlight to the selected object and maybe adding a gizmo showing the direction the object is going to move would also be a great addition.
Thank you for your feedback and ideas, also fullscreen is now supported :)
Thank you so much for your feedback.
You got some really good ideas I would like to implement next.
Specially the undo stack would be something really helpful as dead-ends are frustrating but somewhat required when constructing difficult levels as this leads to a more complex solution.
A level select is also a good idea because I observed people need a lot more time to solve the puzzles as I intended to (around 30 min playtime).
Making the level selection non-linear would solve this issue. Maybe this is the reason many "casual" mobile puzzle games have a grid-like level selection with free choise.
Again, thank you for playing my game :)
I absolutely love this game. Seriously the core mechanics are very fun and strategic.
I just want more of this game! More dices, more enemies!
The game has a very cool art style and a good soundtrack, making it a joy to play.
The rogue-like deck-builder theme is minimalistic, but fit very well.
My only critique is that making the player choose the target of the next attack would make some encounters a lot easier.
Also the difficulty is really challenging, but... I did it somehow! :D
Even though the game loop is quite simple it's very fun to play.
The sound is really enjoyable and I like the trippy graphics.
But I think you missed the '2 Frame Animation' limitation a bit
(at least with the main title, I assume the rest are particles) as most things seem to contain more frames.
Nonetheless you did a great job!
This game is really cool!
I really enjoyed the simple art style, specially the attack animation of the eye monster is very cute.
The concept is unique and fits the theme very well, I like that you packed a D&D like round based battle system in an action game.
I also couln't end the tutorial by pressing 'R' without restarting the game once