Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JaN0h4ck

9
Posts
6
Followers
7
Following
A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

It's finally here! Loved the Demo and now I can finally play it at home. Game of the century!

Sehr schwer, aber auch sehr befriedigend, wenn es gerade bei einem läuft :) Sehr coole idee und gute Umsetzung des Game Jam Mottos :D

Great implementation of the Jams Theme! I liked the puzzles and gameplay mechanics :)
I had some problems with the meshes on my machine, they kept popping in and out. Perhaps the LOD switching is broken?

I sadly wasn't able to play the game too much. I was stuck in the first & second room and couln't find a way forward. I also would've appreciated a way to turn off Lumen and Screen space Reflections. With them it was quite literally unplayable, until I ran it on my friends Laptop.
The art of the main Character is great tho!

Great implementation of the Jam Theme! I really liked the artstyle. Gameplay was very fun too!

Thanks you for your feedback!

We made this game in 7 days during the Brackeys Game Jam and it was a new experience for most of us, but ultimately we couldn't quite deliver a finished game, especially in the sound department where we had a lot of issues with using FMod. We managed to fix few bugs ever since the submission period ended, but there is still some work for us to do.

It's hard to say, since 4 people were actively working and coding on the game at the same time but I'd say that everyone spent about 20 hours on coding each (give or take, depending on the person and their other responsibilites).

It's a really fun game! I quickly got the hang of it, the platforming is quite nice and I enjoyed unlocking functionality over time. But I would've liked some sort of visual representation in UI on how close to the island the mysterious boat. Because I think the intention is to instill some sort of time pressure in the players? But without knowing how fast the boat actually travels there really isn't much to go on.

Had a great time with it!

The Minigames were a nice suprise and caught me a bit off guard. Was very fun!