Game looks amazing, and the fact you could fit all of prose, artwork, and even repetition of the IRON rules sprinkled throughout onto one page while keeping it looking nice is aspirational. Great work on this
JanieCox
Creator of
Recent community posts
I was hoping one of these would show up!
1. I ended up getting what I submitted done from concept to completion in about 6 hours. My initial idea was too ambitious and rather than changing course until the very end I just didn't get much work done on it the entire jam
2. I think, especially for a one pager, working on the page rather than a design document helped me understand the vibe and scope of what I was going for a lot better.
3. Learning Scribus provided a lot of small challenges but nothing a google search or revert to last save couldn't fix. Otherwise, I think wording everything so that it was concise enough to still fit on the page while still providing all the information you needed to understand it had me rewriting sections again and again.
4. Honestly, I was waiting to dive into everyone's submissions until the jam was over, but of the few did I did look at near the start, Precious Cargoes had a really nice presentation and fun idea.
1. Hey! I'm Janie
2. I've been checking a lot out, trying to expand my RPG horizons, but I just started running a Righteous Blood Ruthless Blades campaign and aside from not fully getting the rules the first time around we had a lot of fun.
3. First time jammer, first time designer!
4. My hope is to just get one completed project under my belt. I've heard great things about this jam and am excited to see what everyone ends up coming up with!