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jankronquist

19
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1
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A member registered May 27, 2018 · View creator page →

Creator of

Recent community posts

sorry i prefer not installing anything

Nice visuals and the powerups feel really good. Slomo and infiniteshots are very satisfying! 

Wow, great game, great visuals and very unique idea! Make this a mobile game! 

Wow, great game, great visuals and very unique idea! Make this a mobile game! 

I liked the idea of protecting something you can't control and the idea of less size more damage, definitely on theme! I accidentally killed the little guy several times! 

I liked how you gradually learn new skills and it becomes harder and harder. The wall jumps where really difficult! 

I had the same issue with the game not loading, but was solved by  enabling compression fallback, see here https://forum.unity.com/threads/webgl-build-doesnt-load-in-browser.948400/

Nice idea! I like the fact that I can complete the levels using more bullets although I will not be able to win. 

I had the same issue, but realised I need to maximise the web player

I liked the vector style visuals, but the shots are really nicely done! You should include those in the screenshots! I would also like the triangle to be more "pointy" so I can immediately see which way I'm facing. I liked the boss fight where you need to shot the circles to get more energy but this spawns more enemies, although at first I didn't realise that I should shoot the hexagon :)

Fun! I like the idea of the amount ammo affecting your speed, definitely following the theme! Loosing all ammo when hit is a bit harsh although I don't mind a game being difficult.  I would add some kind of indication of where an enemy will appear, going up/down is really difficult as enemies can appear very close.

Fun idea and the writing is really good! 

The webversion gets the following errors. I'm on a Mac and cannot test the windows version...


GET https://v6p9d9t4.ssl.hwcdn.net/html/3274605/index.js net::ERR_ABORTED 403

index.html:140 Uncaught ReferenceError: Engine is not defined
    at index.html:140

The web version does not load in Chrome or Safari. Try enabling the compression fallback  in Unity https://forum.unity.com/threads/webgl-build-doesnt-load-in-browser.948400/

I got an idea just after the deadline how to make an "easy" variant with lower gravity.

I just got really lucky with the research tiles!

Thanks! Getting a high score requires both strategy and a bit of luck. To get a high score, you need to use as many tiles as possible to fill out the board, but you also need to know when to discard tiles. The shapes are intentionally annoying to not fit very well together. :)

Around 130 is a good score :)

Web version available here: https://jans-moonbase.web.app/