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Jarek "Tigr" Dobosz

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A member registered Jan 28, 2022 · View creator page →

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Much respect for going for a VR game

3D Art and sound is all marketplace assets just slammed together (except for the faces of the characters which are just basic spheres with textures painted on top by my friend who did the whole UI). No way I would make it in time otherwise. The characters are made of at least 4 different asset packs so they look original at least.

All logic and design is made from scratch.

This is actually quite clever :). It did compel me to finish the game, good stuff.

The only thing I could nit pick on is the fact that it took me a while to understand what's happening during the branching phase. A tiny legend explaining the colors would help I think. Otherwise some less sharp people like myself might spend several turns before understanding what's going on and why.

This is actually quite clever :). It did compel me to finish the game, good stuff.

The only thing I could nit pick on is the fact that it took me a while to understand what's happening during the branching phase. A tiny legend explaining the colors would help I think. Otherwise some less sharp people like myself might spend several turns before understanding what's going on and why.

Really appreciate the kind words!
100% agree with your critique, I'll be adding air-control next, hopefully that helps a bit.
(humble brag but the version you played took exactly 10 days to make and it's the only thing I'm really proud of here)

Thanks, the jump should work automatically if your speed is >6 but low framerate might bug it out now that I think about it. I'll fix it soon.