Played it once again on a better computer, now it can easily handle it, and the fov is still wack
Jarrodmclagit
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I meant to say something about this game earlier but I've been caught up on projects and a recent game jam. I personally liked the idea behind this game and the progression system, however it was dragged on a little longer than I think it should've been, but farming does take a while I guess.
Also, gardeners katana? Never thought I'd read something like that ^D^
Thanks! That means a lot to get some awesome opinions! Sorry I didn't reply earlier, been busy with a new project.
EDIT: I just remembered you're the guy that made the "Cool guy teaches maths" games, I loved those ones! Seems weird that someone known like you would say 10/10 on my only game, thanks though!
I played this and did everything I could in about 2 hours, and I really enjoyed it. A neat idea to have multiple different islands working with conveyers. I got filled up completely in my inventory and in the boxes on the island I took this screenshot with (see image below). When I finished, I decided to see what would happen if I tried jumping off, but I was disappointed that I couldn't fall forever in the abyss :P
The engine I'm using, which is blender, there is an option in the save menu to compress the file size. The main problem I'm having is that I can't get it (so far) below 1.5 MiB, except if I try to severely lower the quality of texts and other map details. But when I use the Blender compress option, it changes the file size to (Currently): 1.59 MiB --> 340 KiB. I want to know if by compression, you mean submitting it as a zip/rar file isn't allowed?
Really, really cool. There are a few issues/bugs I found while playing, also a few suggestions to make the controls and actions feel better.
I found a few bugs, like when you're in front of the blue building that you can go in with the stairs and the logo at the top, there's a bit of ground you can fall into. And one of the open walls at the edge of the main area can be skipped over and you can go into the amalgamation of no collision blocks and get to the edge of the map and fall into oblivion. Also, there's a rare chance for your arms and hands to stay raised after climbing a wall, which can be fixed just by running.
Some suggestions is when you've grabbed onto an edge and are hanging from a wall, you look up towards your hands instead of straight forward, because it's disorienting and makes it hard to determine if I'm falling (if I missed the wall) or hanging. Another suggestion is to make it so that you hold the space button to wall run instead of hoping for the game to respond correctly and stick you to the wall when jumping at it (which was also a problem in the first mirrors edge, which was frustrating). Last thing, when jumping off a wall you're wall running on, make it so that it shoots you in the general direction of where you're looking, instead of launching you sideways.
Great game though, hope it receives all the support it deserves! :)