Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jason-gamedev

12
Posts
4
Topics
1
Followers
1
Following
A member registered 39 days ago · View creator page →

Recent community posts

(1 edit)




Hey everyone,

I’ve been working on my own game engine, and I recently implemented an auto-battle system. I wanted to share it with you all!

You can check it out here:
https://jasongamedev.deno.dev/combat-test/auto 

In this demo, characters fight automatically and even use potions when needed. This kind of system is widely used in mobile games, and I believe it could be really useful for similar projects.

Let me know what you think! Any feedback or suggestions would be greatly appreciated.

Thanks!

Thanks for the honest and detailed response! I completely understand that marketing an indie game without an existing following can be really tough. I'll keep in mind the importance of first impressions, persistence, and maybe even reaching out to small YouTubers for exposure and feedback. Your advice is incredibly valuable!

Thank you for sharing your experience! I’ll definitely look into using Facebook, blogs, and forums more actively. I hadn’t thought much about permanent links before, but that’s a great point. I really appreciate your insight!

Thank you for your insightful advice! I completely agree that leveraging my existing network is much easier than trying to reach complete strangers from the start. I'll make sure to involve my friends, family, and online communities in the early stages of marketing. I really appreciate your perspective!

Hello, I recently transitioned from working at a game company to becoming an indie game developer. I'm currently working on a 2D pixel art RPG, but I'm feeling overwhelmed about how to market the game before its release.

How do you promote your games, and when do you usually start marketing before launch? I'd love to hear your strategies and experiences!

Thank you for the warm welcome and for sharing your experience! I definitely understand that making an RPG is a huge challenge, and I'm prepared for it to take longer than expected. Your ARPG sounds like an exciting project—I admire your dedication! Best of luck with your development as well, and I appreciate the encouragement. Looking forward to sharing my progress with the community! 😊

Marketing can be really exhausting, especially after pouring so much energy into development. I totally get that. But I believe your game deserves to be seen and appreciated! Wishing you the best, and I hope you can find a way to make the process a little more enjoyable. 😊

I'm developing my own game engine based on HTML5. Today, I built a simple combat system. In this small game, you fight against orcs that respawn every second. You can move using the arrow keys and attack with the 'A' key.

Try it out when you have some free time:

https://jasongamedev.deno.dev/combat-test/simple

To be honest, it's not that fun—but it's a start! 😅

Hi! Good to be here!

I am planning a 2D RPG game called EveryLand. The goal is to create a highly open-ended game where players can do anything, much like Ultima Online. :)

Nice to meet you!

I'm new here and just wanted to say hi since I'm excited to meet everyone!