Definitely, I ran out of time and had to put together the map the last day 😂
jaumeplaf
Creator of
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Objectives: find your friends and defeat the machine!
Hint: there are multiple dams, some bigger than others, that may require the help of more friends!
Game controls (keyboard & mouse + controller):
Known bugs: sometimes your friend's AI will just not work. This shouldn't be a problem, but you can always restart the game.
I really enjoyed being a part of this jam, it was everyone's first jam in our team, but we managed to keep it pretty within scope (had to make the game shorter as time run out on us), we manged to polish the game as much as we could with the time constraints and we realy worked well as a team!
If you want to check out our game, it's a space horror game set on an abandoned space station, with a strong focus on atmosphere and rewarding mechanics!
This was our whole team's first game jam, but we had previously worked a few months in a studio together (that's how we met!), so we all had at least some prior production experience and had worked together before. Although we tried to keep the scope small we really had to push it the last 2 days to have a finished game, but we were really happy with the final result, even if it ended up being shorter than we had intended!
If you want to check out our game, it's a space horror game set on an abandoned space station, with a strong focus on atmosphere and rewarding mechanics!
We didn't really have a proper level until the last few days, so we didn't get external feedback on the game on time, but we made sure to make early stress test builds (10x the amount of enemies there would realisticaly be) and trying it on different machines to check performance and compatibility!
If you want to check out our game, it's a space horror game set on an abandoned space station, with a strong focus on atmosphere and rewarding mechanics!
We were a team of 5, personally I worked 4-6h a day, a bit more the few first and last days. I also work in game dev full time so it has been a few pretty intense days. I worked as a technical artist (shaders, tool and system definitions, setting up asset pipelines, post-processing, lighting), made the textures and did a bit of art directing. You can check it out here!
Hi! My team and I made Onboard, a brief first person space horror with a strong focus on creating a strong atmosphere and rewarding mechanics. You wake up from cryogenic sleep in a seemingly unhabited space station, but quickly find out you are not alone...
Go play it if you want to check it out!
https://under-the-bridge.itch.io/onboard