This game is a load of ass (positive)
In all seriousness, the guns feel good, the assets are well done, and the ass is fat. I did a full playthrough on Ultra Violence of Beta 0.1 on GZDoom g4.12.2 (out of preference) and a short Offline Skirmish in Zandronum.
I had a really fun time, although I was a little put off by the player's pain sounds, but that's just a me thing.
I found a couple bugs in my playthrough...
- Plasma Gun does not continue firing after a reload if the Fire key is still held down.
- Cyberdemon's PainState interrupts it's cannonball.
- The Spider Mastermind does not have a proper death anim, instead immediately snapping comedically and anticlimactically to being KO'd on the floor.
- Occasionally, the console will spit out an error referring to the double jump script. I do not have the game open to grab the exact error.
Finally, I have a few suggestions for features and tweaks.
- More player class options! Daisy kicking as much ass as Doomguy does is cool and all, but it would be nice to have a couple more options to suit player taste and spice up the variety in Deathmatch.
- I feel like the Bat should be buffed when under the effects of Berserk.
- I might do this myself, but an option to replace the pain sounds with little beeps to fit the rest of the cast would be nice.
None of these are required, I still had fun! Ultimately, it's your WAD!
-Java