Muchas gracias por el feedback!
Traté de hacer este año un juego yo solo y se nota que faltó tiempo xd
Me hubiera gustado añadir un tutorial o una mejor forma de mostrar lo que hay que hacer.
A nivel de game design no sabía como balancer el dar libertad al jugador y darle a la vez un proposito claro
JAVHM
Creator of
Recent community posts
Ok, as far as aesthetics and theme go, I'm totally on board, it really catches my attention. Regarding the gameplay, it's similar to Vampire Survivors, which is fine. In fact, the mechanic of making a deal with the Devil, gaining power but also gaining disadvantages, is interesting. I see the 'Build to scale' theme as needing to know which advantages to build up to progress in the game. It's like choosing a build in a MOBA.
My observations are as follows: the flying enemies are as fast as you, so sometimes you take damage for free; the sound when killing large groups of enemies becomes tedious; and when you make a deal with the Devil, I would like it if, even after the deal, it told me what I agreed to.
In summary, great game, beautiful art, solid core, a diamond in the rough.
Funny thing sharing with someone a game with a same idea, the "make a deal with the devil"
Finally some many hours playing Genshin pays off, 'cause i feel like i was in Liyue.
The game has bugs, it's clunky, has no interface and the audio is too high, but man enjoy it. I burst of laugh the first time i die to fall damage, i love the challenge of climbing in an almost subliminal space and truly a scoreboard motivates you to keep playing. Maybe later i would try to get the top 1 xd
Finally some many hours playing Genshin pays off, 'cause i feel like i was in Liyue.
The game has bugs, it's clunky, has no interface and the audio is too high, but man enjoy it. I burst of laugh the first time i die to fall damage and truly a scoreboard motivates you to keep playing. Maybe later i would try to get the top 1 xd
Yo, this game is fire, it's a simple yet addictive gameplay and the assets are clean.
It's a good use of "Build to scale" without directly telling you to do so. it's a solid good game and i love the houses descriptions.
My only complain it's that i would like the camera to not be too reduced when the cloud is small and i feel there are some minor bugs, nothing too important of course.
Hi, I'm one of the game's programmers. Here, I want to provide some clarifications about errors found in this BUILD for the final round of the GameJamPlus.
- IMPORTANT! An error has been detected that occurs when restarting the first level in any sort of way. Upon restart, not all elements load properly (at a logical level), causing you to always remain in lap 1. If you encounter this error, restarting the entire game solves it.
- The WebGL version presents audio problems due to the use of FMOD for its development. One of the things that makes us proud as a team is the work of the musician. To listen properly, please use the downloadable version.
These errors have already been addressed. While they cannot be officially corrected at this time, they will be rectified once the game becomes editable