I'm glad you're liking it! I'll check it out 😄
Jayometric
Creator of
Recent community posts
Yeah right now the AI only has a 1/3 chance to pick any option (1/2 if they can't buy a vowel). I was going to add a weighted system so they heavily focus on spinning but can still buy vowels and try to solve (less often). Some changes like that shouldn't be hard to add.
And thank you! It was an awesome feeling that they played it and a lot of hopeful nervousness it didn't break on them 😅. We're really glad people are enjoying it even with the bugginess. I really appreciate how understanding and patient everyone is being with us getting these few bugs figured out.
That bug is so rare I thought I finally squashed it! It happens so infrequently I couldn't even figure out a potential cause for days. I'll take a look at it again and see if something I missed. The back button I'll see how easy it is with my jumbled mess of code, I was going off the wheel of fortune games where the choices are final. But it does make sense to have that choice too. And thank you for playing!
Yeah, balancing how much the reflections show the monsters and still make it see behind you was a weird balance.
The code for the safe is 4 numbers, which are all only seen as reflections using the phone. They can be a bit tricky to find without knowing they're there. There is a number inside each room that opens with a key, whether it be in the mirrored or regular version of the house.
Thanks for the feedback, I was hoping the numbers wouldn't be too hidden. I'll keep that in mind.
I like the theme! At the end I couldn't get it to show the 3rd picture even though it said I had taken it. I wish the path the enemy took to get to the bell was clearer (I thought it would take the shortest path). The camera stunning them is a great idea! The quick reset of the levels felt nice and the last level being zoomed in more made it feel unique to the rest of the game. Great job!
Cool top down shooter! I wish the camera followed the cursor to help see what was ahead of you. Being able to shoot their projectiles felt 50-50. I liked that it blocked getting hit, but I also wanted it to still hit them. Being able to shoot faster than the enemies helped that a lot. Good use of color on the title for what the buttons truly meant. I wonder what someone that's colorblind would think the buttons meant. Nice work!
Really great FPS here! I like the gun effects and using the hologram models for pickups. It felt like a hoard mode with taking so many enemies for the 2nd door to open! I felt like I wanted to earn the health and ammo instead of it respawning. Like having the enemies give you points and using those to get ammo or health back. Really great job!
The sprites in this look awesome! The timing on the fire side is sooooo punishing. The instructions list how to use the elevator but a lot of people skip instructions. Either putting an indicator near them or when you get on it would help anyone who missed that. It also says "Quit" on instructions, I thought the game was going to quit. Turning into other things with the wrong combination was unexpected but very nice. Great work!
I like the title screen effect a lot. Really simple and done well! Not sure why but it wouldn't let me beat level 1 (all the watchers were grouped, but it didn't complete the level). It worked after I updated chrome. Might have just something like clearing the cache. The third level is it possible to get the watcher to go under the top left orange ball? I looks like such a small gap! Very nicely done, and the webcam for a background was really cool.
I like how the movement and shooting feel. The alien/enemy looks cool. I see a mixamo zombie walk! The health is a good indication you're hitting them, add more to that! I think this would feel a lot better if there was a sound they made when you hit them or an effect. The ranged attack the alien has was a nice touch!
The models look great! As others mentioned, controls are a bit hard to get used to but that's alright! I noticed you can walk up the rake and float around above the farmer and never get caught/ wait until time is up. It seems the animations are also linked to WASD because you can move with the arrow keys without walking! I'm sure you'll change these after the jam. Really great work!
Love the art style! The dash ability feels really great. Switching between sides to solve puzzles is a great idea! Opening the boxes is a good start, maybe you could make it so something is perusing you and not holding down the full meter makes you not gain as much money/score. Really great feel for a game, you guys have a lot to work with after the jam!