Nice design, music, sound effects and mechanics!
JazDaRedbone
Creator of
Recent community posts
Hey!! THIS WAS DOPE!!! Really enjoyable. Got to Round 4. The fire dudes take a lot of hits. It would be nice to have a shield drop that can be picked up, but nontheless excellent game. Liked that It saved my round when I died. Very simple concept but really fun. Great movement. Felt like the movement has a little weight to it, but not to much. Very fluid! Well done!
Very creative idea! Interesting game concept. I definitely didn't expect that type of game when i clicked on it. However, i got a little lost once I confirmed my setting and started the game. My piece was just flying all around and I wasn't sure what to do. Nontheless, I thought that idea was excellent!
Really liked the concept behind the game. As I was playing I totally forgot about the darkness. I though my laptop plug had come out and my screen was dimming, and finally went black. Scared the crap out of me until the message appeared letting me know I was consumed by the darkness. Very creative concept. Well done!
Love the style of the game. Ode to Mario with the design. Very creative how you created the first boss in level one out of the assets we had to use. The enemies were challenging to dodge in the 2nd level. I started to try and just jump around them instead of shoot them. Love the variation in the layout of the board, especially the 2nd level and the drop area with little gravity. Very nice touch to change up the pace. You accomplished something really nice and fun over a weekend, and I love you implemented xbox controller support. I used the gamepad and it made it very enjoyable, and made it easier to evade the enemy in some cases. Well done!
Yea, the character speed takes some time getting use to I know. My plan was to adjust it, but funny enough I got used to it and could clear the board pretty quick and kill the enemy (developer perks lol) so I decided to leave it as an added challenge to the game. Like your idea about a reward for having remaining coins. May see that in an update. Thanks for the feedback!
Thanks so much! The plan was definitely to put some game music in it and some sound effects for the jumping, shooting of coins, enemy fireballs, player death, but time got away from me. I will definitely be updating the game with those effects. The double jump and shooting does take a minute to get used to. I was at first going to change it because I thought it was off, but after testing it so many times, I got the hang of it and chose to keep it like that to add a little learning curve to it. Thanks so much for the input! I never used Construct 2, but I really love 3!
This reminded me of a game I played on my computer as a child called Ken's Labyrinth. Very Duke-like game. The colors were great and you were right...definitely have to have 90's controls for a 90's styled game. Very well done. I love how the enemy would say "HEY" when they see you. Spooked me at first, but then it was funny, Nice job!