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Slimey and Wombat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Deliciousness | #11 | 2.932 | 3.167 |
Gameplay | #11 | 2.777 | 3.000 |
Game Design | #11 | 2.777 | 3.000 |
Respect of the theme | #13 | 2.160 | 2.333 |
Sound Effects | #14 | 1.697 | 1.833 |
Music | #14 | 1.389 | 1.500 |
Graphics | #14 | 1.697 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Needs a bit more fleshing out. Other than that, you might want to make the screen bigger, and add other stages.
Softwares Used
Construct 3
Team Members
Jussst me
Cookies Eaten
I'll need you to sign a non-disclosure before I tell you that....
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Comments
Challenging game. I included it in my Mini Jam 3rd Edition compilation video, if you’d like to take a look. :)
Definitely original, fun(once I got the hang of the double jump and shooting) and I'll say it again, original. Lack of music hurt it, but that's something that could be easily remedy. A sound effect for the bad guy's fireball would have been a cool warning as well. Unique though, and one of the first games I've played in a jam made with Construct 3 as well, I'm still using 2 myself but I will probably give 3 a shot soon, especially if it can export to Windows easily like other engines I've used.
Great job! I honestly hope to see some post-jam work done on this, because it is really cool!
Thanks so much! The plan was definitely to put some game music in it and some sound effects for the jumping, shooting of coins, enemy fireballs, player death, but time got away from me. I will definitely be updating the game with those effects. The double jump and shooting does take a minute to get used to. I was at first going to change it because I thought it was off, but after testing it so many times, I got the hang of it and chose to keep it like that to add a little learning curve to it. Thanks so much for the input! I never used Construct 2, but I really love 3!
i like shooting coins!
the character moves way too fast though, maybe if it was slower it could be easier to dodge shots without falling off!
the scoring system is a little strange, since it rewards using up all the coins? maybe it should give you a bonus for remaining ammo after winning so you had to be precise to get the highest score?
Yea, the character speed takes some time getting use to I know. My plan was to adjust it, but funny enough I got used to it and could clear the board pretty quick and kill the enemy (developer perks lol) so I decided to leave it as an added challenge to the game. Like your idea about a reward for having remaining coins. May see that in an update. Thanks for the feedback!
The movement was way too jerky, the camera view made everything hard to see and honestly it didn't feel engaging or fun to play :(
Movement was definitely suppose to be a challenge. I agree camera angle was not ideal. I wanted to change it, but I'm kinda new with the software. I hope to get better and better as I do more jams. Thanks so much for taking the time to play it and provide feedback. :-)
Sorry if I sounded dickish, my bad. It was a great effort