Was playing through the Godot Wild and Proud jam games and this was one of my favorites! While there are games where the talking feels like just an obstacle to some gameplay, I love that this game made you slow down and chill with some people. It’s a nourishing game. The brewing made me feel like I was earning the dialogue and I felt invested in drawing out what I could from these characters by listening to their tastes. The art is also so very lovely, the gay cups (gups? qups?) were gorgeous. My favorite characters are Om and Brokk. Kudos to the team!
jburtson / SoluneDev
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Was playing through the Godot Wild and Proud jam games and this was probably my favorite! It’s a good concept, extremely charming, looks amazing and stylistic, and it’s insane how you were able to cram in such complexity and depth in such a small time! I love that the colors of the characters are specific pride flags. Big kudos to the team!
A very fun and wonderful little game! You play a big monster, climb things, sling around on your tongue, what’s not to like? My only complaint is that it’s very hard to get hit, so there’s not really any challenge. I had to deliberately try to take any damage and even then it was hard for things to hit you.
Thank you! Yeah one of the base ideas I had for the game was not being able to fully see the monster. I was originally going to have it made up of 5 or so separate parts, even. Part of why I have the turning with A and D is just because I didn't wanna bother with mouse controls, but I'm curious: if you could strafe with Q and E, do you think would that feel better?