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JClockwork

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A member registered 34 days ago · View creator page →

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We also used an excel table to plan the different endings, I am happy to see that others are as invested as us in our game. Thank you for finishing our game, you are right with the count of endings if I can remember right.

Simply put two ingredients in the cauldron and a button will appear below the cauldron.

The sounds of my game had a similar fate as the right side of your game.

Good game to train the brain.

Simple and funny idea, but it would be more funny if the hitboxes for the ingredients were bigger.

I am not a very expierienced game developer, but from tutorials I learned that all things the player has to target with the mouse should be bigger than they look to ensure a good feel at playing.

Your game would benefit very much from bigger hitboxes, so consider this as friendly advice.

All in all your game is funny and I like the idea.

I expected something to happen at score 666.

Fortunately my luck at rolling 6 kept the devil far away.

The game has its bugs and problems, but the concept is funny. 

I also chose to make an alchemy craftig game for this game jam, but in my game only the endings change. I like the idea of many minigames instead, this has potential.

I like the game. It's relaxing and the graphics are well done. The only thing I don't understand is how the pilgrims work. I understand their use and have already used them, but I would like more transparency on when they are here and when they aren't.

Interesting idea! It breaks the monotony of clicker games and makes it tactical.
Although I don't like clicker games I had fun with this experience, nice work! Also the music is fitting and relaxing.