Seems really nice, is there any chance of a native macOS version?
edit: Hmm, there seems to be some bug where the player and enemies can walk straight over holes that are dug out.
Thanks, actually I was able to get it working by doing these 2 things:
1. Used 'xattr' to clear the 'quarantine' attribute on the package (this is a common fix for 3rd party software with modern macos).
2. Looked inside the package and used 'chmod' to change the 'pipepushparadise' file to be executable.
On Intel macos 10.15.7, I try to run the game (after removing the quarantine attribute) but it doesn't start up at all. There's no error/crash, no window, no process running as far as I can see, nothing at all. EDIT: actually looks like immediately once it starts running there is a java exception:
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectByteBuffer.get(DirectByteBuffer.java:253)
at com.inari.firefly.libgdx.DesktopInput$GLFWControllerInput.buttonPressed(DesktopInput.kt:182)
...
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:111)
at com.inari.microdash.MicroDashKt.main(MicroDash.kt:55)
at com.inari.microdash.MicroDashKt.main(MicroDash.kt)