Happy birthday! Thank you for the great game!
jdrakeh
Creator of
Recent community posts
Thank you for the kind words. I have plans to expand these rules at some point to include starship pursuit rules among other things, but for now I'm happy with the one-page.
The setting is Traveller's Third Imperium, but I can't say that in the document due to legal IP reasons. I did hint at it heavily, though. :)
Regarding the occupation table, that's intentional (and also why the option to simply choose an occupation is included).
I suppose I should've asked before submitting my game, but is it okay to submit a WiP? It's fully playable as-is, but it lacks artwork and will be getting a small sandbox setting and introductory adventure added in the future (and will probably be headed to Kickstarter to pay for artwork and professional layout as well as a print version).
1. Popcorn initiative is definitely a high trust endeavor. Popcorn initiative really isn't too concerned with mechanical balance in any game that uses it - it's about doing what is fair and fun for the players.
When I run games using popcorn initiative (including Sword Omen), I just try my best to be fair and fun, using the narrative environment as a guideline and taking into consideration any skills that characters have, as well.
This comes back to rulings, not rules.
Going back to the example of an ambush, once the first NPC has taken action, it's feasible that a PC may have the time to quickly square up the situation - especially if they had stated they were moving carefully and have a skill like "combat tactics".
In such a situation, I'd probably let that PC take action next and, potentially, bark some commands to his allies, making them aware of where other foes are located, as well.
2. All defense actions are taken as an immediate response to an attack action. So, for example, if Enemy X attacks a PC, that PC immediately gets to take their first (free) defense action. They may take more defense actions during the turn in this manner if attacked again. I'll try to clear this up in a future revision.
3. By default, attack actions automatically deal damage unless defended against using a defense action. No skills are compared. BUT if you're resolving a contest of weapon skill that isn't actual combat with an intent to kill (say, such as that scene in the Dark Crystal involving Trial by Stone or a fencing contest), then you would compare skills as using the rules for standard action resolution. I need to go back and clarify this as well.
Thank you for your questions!
That fellow with the monster hand is a magi (one of the species of player characters). They can cast more magic rituals per day than other characters at the cost of such physical mutation (such mutations don't have a mechanical effect, but can impact the narrative and interactions with other people).
I'm sorry I haven't gotten around to welcoming you earlier, but I've been dealing with some significant upheaval in my personal life (I know, no excuse, but it is what it is). So....
Welcome to the In the Worlds of the Witch Queen game jam!
I'm looking forward to seeing however you expand upon or remix the In the Lair of the Witch Queen rules to introduce new play options, new settings, or even entirely new Witch Queens! Show me what you got!
Thank you for taking the time to join this, my first game jam here on itch. I deeply appreciate it and, depending upon how things go, I absolutely plan to do more game jams in the future based on more of my open source rule sets and you're all invited!