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Jack Quick

10
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4
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A member registered Jun 10, 2020

Recent community posts

(1 edit)

Really neat idea, nice look, great sound design. I found the gameplay balance very frustrating; even on the earliest levels a single mistake removed any chance of success, and by the third (fourth?) stage I was completely unable to progress. Controls were smooth but I had difficulty landing the headstomps. 


*edit* looking through some other comments, I never saw the control screen either, but I found the movement controls easily and then discovered jump from the starting tip on the second level

Great sound effects and fun gameplay! Was a little hard to read the paddle size at times with rapid changes and the blurring effect between changes.

I concur it does not fit the theme

The art looks great and the music is ok; unfortunately I cannot tell how to progress beyond the opening scene.

I liked the graphics and the main concept of the combat! Unfortunately I found the grid imprecise; sometimes enemies or even the player would be off by a half-step causing an attack to miss or the character to be stuck on a door. The boss battle felt like the best execution of the combat, planning steps to simultaneously avoid attacks and be ready to attack at highest power. 

However the dice component really felt a bit forced to me; it was just a counter, had no rolling or randomness component, and even then it only counted 1-5. Didn't feel dice-themed in any significant way. 

Unfortunately the sound did not work for me, so I cannot comment on music or SEs.

Very slick (pun intended?) puzzle game. Good visuals and music. The resolution at first did not fit my browser, but once I F11'd it looked good. I have seen a few dice rolling sokoban type games so far, but this was the first time I saw an indicator for the upcoming sides, which was very helpful; it could get a bit messy around multiple goal-sites, but overall I thought it was a nice system.

I thought your level progression was excellent. Great tutorialization and a nice challenge escalation. My first glance at level 11 I thought it was impossible, then I solved it first try. Lucky? Or amazing puzzle design? Either way I had a lot of fun.

Overall good execution on a clever twist on dice rolling. And I love the title :D

I'm afraid I don't have a lot of nice things to say. The "roll of the dice" theme is there visually, but I couldn't tell what it added mechanically. The game froze a few times after I died, requiring a refresh of the browser and losing my progress.

Very good presentation, nice rolling sound effects and background music. The actual puzzle of the getting the right number on top of the die was mildly creative, the 3D environment and side-scrolling movement meant there was some spatial reasoning required. Unfortunately while I needed "5" for the first elevator, for some reason I needed "4" for the second elevator; maybe this was made clear somewhere in-game, but I missed it and so it seemed quite arbitrary. Additionally after reaching the goal the game shot back to the main screen but I was unable to move the mouse, so I had to alt-F4 out.

I really liked the player character skeleton animations, and I really liked the opening menu music. Controls were intuitive. 

Nice little cube rolling puzzle, I thought it was just fine having to mentally keep track of the die sides.