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JeanPoll

6
Posts
8
Following
A member registered 96 days ago

Recent community posts

What a nice, family friendly platformer game, with NO NSFW content...
I beat the entire course on my 4th try and didn't get lucky with the 3 spins I did, so I never actually saw any NSFW content, or know if the skill button does anything.
I expected there to be a big reward for getting to the end, but no... there was nothing.

If I can give few piece of advice on how to improve the game, you should probably: 1-Make the course faaaaaaar longer, not necessarily harder mind you, or add a second level.

2-Have some content be unlocked after getting to some arbitrary obstacle or elevation, maybe a bit of dialogue with an angle or two if you want to make a mini-story.

3- The wheel system is awefull.

4- I beli-

3- Okay, to get back to the wheel, you should either change it so that its gets more likely to obtain something after every spin, or go Harder with the unfair, gacha aspect and have multiple wheel you unlock with decreasing odds of getting what you want. (Like wheel 1 has 50% chance of giving you a reward, wheel 2 only 25%, wheel 3 only 12%, and so on), I think it could play well with the player's frustration while pushing them along. That, or follow the boring option and remove it entirely and put a shop like every other game.
 

4- THE FUCKING CAMERA KEEPS TELEPORTING ON IT OWN! ... by which I mean that, after scrolling too far right or left, the camera either stops and refuses to spin any further, or just changes the angle entirely at random (sometimes just a  bit, sometimes doing a full 180° on me). Please fix this. thanks

5- The dream system is far too easily chessable and unfair. 

5.1: From what I gathered, you get 1 dream per unique "platform" you touch since last time you fell back down to the ground. This means that the most effective way to farm dreams is to hop back and forth on the first platform instead of playing the game, especially since, the higher you are, the least you want to fall.

5.2: Since you only get a dream per unique platform you touch, missing a jump, but managing to land on a lower platform before continuing the course from there doesn't give you more points for the part that you already travelled on before, regardless of how far down you fell. Which means that I could fall all teh way down to that blue bear at the beginning from the huge temple in the sky, get all the way back up there, fall again to the ground, and only have 1 or my 2 trips adding dreams to my total

5.3: My solution is, that, instead of having the floor reset the fact that platforms give you dreams, you should add a layer (maybe 10 or 20 meters) underneath the player's highest reached platform and only add dreams when the player falls below that layer and have every platform beneath that layer give you dream when walking on them. Once the player falls below the layer, the layer will be set to which ever platform they'll land on (including the ground). That way, it'll force players to climb up and not just stay on the first obstacle to farm, but also make it fairer for those who fall during their climb.

6: I can see the images used for the intro, outro and in the cabin below and a bit to the side of the map. Just move them somewhere I can't see, or unload them during normal gameplay.

That's all I have to say.

I hope I haven't bored you to death with my comment, and that you manage to take something out of it. 

I just want to make clear that I am writing such along comment only because I think the game has some potential, and that it'd pain me to see it fail.

If you have any question about what I wrote, I'd be happy to answer!

Much love, bye, bye 

Jesus christ I hate that bell, I accidentally pressed it twice while trying to work, ruining the entire day!
Can't there be an option to remove it, put it further away (like a close or open sign you turn around), or have a "are you sure?"  prompt?

The game is so early in development that I genuinely don't know what to say.
On one hand, the H animation stagger like a bad GIF every two second, but on the other hand the game is in pre-Alpha, so I was half expecting a: "H scene will be added later" message.

The waiting time for getting the upgrade is atrocious if you play normally (without an auto-clicker) and the upgrade SUCK ass, but it's also clear that the dev just hasn't thought about balancing yet, so different tiers just give 1 more then the last.
There are no upgrade for clicking with your mouse, (which is the most effective way to play right now), so I just have to wait 20 mins for my auto-clicker to do its job.

The scenes selection menu doesn't have anything to differentiate the ones you already bough from the ones you haven't.
Finishing a H scenes brings you back to the upgrade menu, which isn't very practical if I'm trying to enjoy myself since I have to click back to the scene selection menu between each scene, but at least all the buttons work correctly, which is rather rare for a game that early in development.

The 3D modal is probably the best part, the girl looks cute, her face has a lot of expression and the different clothes don't look out of place, but there only are night time scenes which are much easier to make since they don't require to have realistic lighting.

So, after all that, I just don't know what to say. In my opinion the game shoudn't have even come out in that state and would have given me a better first impression if its Alpha was release a few months later with more features and more polish. I'll add it to my collection and wait to see how it goes.

I hope the devs succeeds and makes a good game, but I wouldn't be surprised if it only gets a few more updates before being abandoned .

Most of the issue I have are not really bugs,  more like edge-cases or "oops, I forgot", like how I ended up having three healing level back to back on a single line (It was the only level I could choose), which was both useless since I was already healed, but coast me the run since I couldn't upgrade my character because of it.
How the settings menu does nothing, (which is okay if you haven't worked on it yet,) but just adding a message saying: "coming soon" would be great, because I was very confused for a minute about why nothing was showing up.

When I restarted a game after finishing my first one, the camera was at the end of the map, and not at the beginning (I think the camera position didn't rest from the last game)

The character on the title screens sometimes doesn't react to my mouse movement, before suddenly teleporting in the right place (this one might be an issue on my end)

A small detail, but when finishing a battle, if you choose to skip the H scene, the enemy battle sprit stays in the background while you select which upgrade you want, but if you chose to see the H scene, the character art disappears while you chose the upgrade. It isn't really an issue, but it is inconsistent between the two: I (, and this is only my opinion,) think that you should either display the defeated enemy in the background of both, or not show the enemy at all while selecting the upgrade.

That's all the issues I found while playing,  but I want to stress that the game was fun and enjoyable, I am only writing and criticizing this much because I think this game has the potential to be very good in the future.

I am cheering you on, don't take it the wrong way.

On that note, I hope you found all of that useful and bye :]

All H content is locked behind a pay wall...
How the hell am I even supposed to test if I like the game, when I can't even have a taste of the main appeal?
I'm not saying everything should be free, but at least give one or two scenes for me to see what it looks like before considering purchasing the game, cause now, I'm definitively not going too

(2 edits)

Good start for a game.
I just wished that there was a way to see your stats (current HP, number of cards, attack and healing bonus) in the battle menu and the level selection menu.
Also, I had a run where the first level was a healing one, which didn't do anything, maybe try and have so that the first level can't be a healing one.
I really hope the game development continues and ends up being a full game, I think it really has some potential !

PS: I'd have a few other minor complaints, but I think that most of them are due to the working in progress nature of the game and that the dev knows about them, so I won't make a list here (unless the dev explicitly wants me to, I guess.), to not sound to demoralizing or negative.