What a nice, family friendly platformer game, with NO NSFW content...
I beat the entire course on my 4th try and didn't get lucky with the 3 spins I did, so I never actually saw any NSFW content, or know if the skill button does anything.
I expected there to be a big reward for getting to the end, but no... there was nothing.
If I can give few piece of advice on how to improve the game, you should probably: 1-Make the course faaaaaaar longer, not necessarily harder mind you, or add a second level.
2-Have some content be unlocked after getting to some arbitrary obstacle or elevation, maybe a bit of dialogue with an angle or two if you want to make a mini-story.
3- The wheel system is awefull.
4- I beli-
3- Okay, to get back to the wheel, you should either change it so that its gets more likely to obtain something after every spin, or go Harder with the unfair, gacha aspect and have multiple wheel you unlock with decreasing odds of getting what you want. (Like wheel 1 has 50% chance of giving you a reward, wheel 2 only 25%, wheel 3 only 12%, and so on), I think it could play well with the player's frustration while pushing them along. That, or follow the boring option and remove it entirely and put a shop like every other game.
4- THE FUCKING CAMERA KEEPS TELEPORTING ON IT OWN! ... by which I mean that, after scrolling too far right or left, the camera either stops and refuses to spin any further, or just changes the angle entirely at random (sometimes just a bit, sometimes doing a full 180° on me). Please fix this. thanks
5- The dream system is far too easily chessable and unfair.
5.1: From what I gathered, you get 1 dream per unique "platform" you touch since last time you fell back down to the ground. This means that the most effective way to farm dreams is to hop back and forth on the first platform instead of playing the game, especially since, the higher you are, the least you want to fall.
5.2: Since you only get a dream per unique platform you touch, missing a jump, but managing to land on a lower platform before continuing the course from there doesn't give you more points for the part that you already travelled on before, regardless of how far down you fell. Which means that I could fall all teh way down to that blue bear at the beginning from the huge temple in the sky, get all the way back up there, fall again to the ground, and only have 1 or my 2 trips adding dreams to my total
5.3: My solution is, that, instead of having the floor reset the fact that platforms give you dreams, you should add a layer (maybe 10 or 20 meters) underneath the player's highest reached platform and only add dreams when the player falls below that layer and have every platform beneath that layer give you dream when walking on them. Once the player falls below the layer, the layer will be set to which ever platform they'll land on (including the ground). That way, it'll force players to climb up and not just stay on the first obstacle to farm, but also make it fairer for those who fall during their climb.
6: I can see the images used for the intro, outro and in the cabin below and a bit to the side of the map. Just move them somewhere I can't see, or unload them during normal gameplay.
That's all I have to say.
I hope I haven't bored you to death with my comment, and that you manage to take something out of it.
I just want to make clear that I am writing such along comment only because I think the game has some potential, and that it'd pain me to see it fail.
If you have any question about what I wrote, I'd be happy to answer!
Much love, bye, bye