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JellySandwich

30
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4
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A member registered Sep 19, 2017 · View creator page →

Creator of

Recent community posts

Thanks! I struggled with the theme for quite a while. It wasn't until maybe the second-to-last day that I thought to add the flavor-text after an enemy is defeated.

Thank you! Making the buttons feel good to press was definitely a goal for this project, so I'm glad someone noticed that.

Yeah, I meant to fix that. This was my first real foray into procedural room generation. It'll be way better next time. Thank you so much for playing and leaving feedback.

That's a great idea! I'll  have to consider that if I ever revisit this project. Thanks for the feedback!

Thank you, Fluburbio :)

I'm glad you felt bad--well, not glad, but you know...

I'm glad the game elicited an emotion from you; that's more than I could ask for. <3

Hey, thank you so much for playing--and for leaving a comment.

I wrote about 5 pieces of flavor text, before I got writer's-block and moved on to some other task, lol. Maybe next time I'll ask the community discord for suggestions :)

Yes,  more combat options would definitely help. Originally, I wanted to have consumables that could be used during combat, but I over-scoped the project and ended up running out of time. And thank you for complimenting the "unified" visual style; that's something I want to improve on with future projects. Funnily enough, all the world geometry (corridors, the enemy, the sword, etc.) are all prototype-placeholders that I meant to go back and touch-up. 

Again, thanks for playing. I really appreciate the feedback, as well.

I liked the atmosphere and the game-balance; I died once, but after learning how the A.I. works, I was able to get all 5 bottles on my 2nd round (just barely). I like how She can't go through doors, so rooms become little "safe" areas. It'd be cool if you added the ability for the player to hide in/under objects; maybe something to add to RCL2! 

Good job, B 👍

Thanks, dude! I appreciate it :)

It was the web version.

Hi, I'm having a problem where the player won't jump even though I've set my jump power and pressed the jump button. I can hear the jump sound, but he won't move. I'd really like to check your game out; maybe I'm doing something wrong?

The theme is "Jumping". You've still got about 12 hours left if you still want to submit a game to the jam.

Sorry about that. Should be fixed now. Try this link https://discord.gg/8ns7aJZ4D3

hey, thanks!

i haven't seen his video, but i'll take that as a compliment :)

Interesting idea for a game. I like the minimal graphics. For a 2d platformer, you might want to consider variable jump height (you jump higher if you hold the jump button down). Nice work overall, though. And you submitted it with plenty of time to spare!

here's another update. added an enemy, coins to collect, new textures. the a.i. isn't smart yet; they just walk in circles in their idle state

i think i'm allowed to join my own game jam :)

here's a platformer i've been working on this weekend. the primary mechanic is going to be collecting water to use for your water jet pack thingy. i think mario sunshine did this, but i've never played it so i dunno.

i'll probably add some sort of fall damage next, and maybe some enemies.

lemme know what you guys think.

thanks! yeah, i post stuff occasionally to my youtube channel https://www.youtube.com/channel/UCllkDOL6-kMtnNuvcizrjtg it's mostly just WIP stuff atm

The theme is: Jumping

It's sort of a broad theme, but I'm hoping that leaves room for a lot of creativity.

Have fun, everyone! I look forward to seeing what you come up with.

Hey, thanks!

Those are great suggestions. If I come back to this project, I'll definitely see about adding those features

hi! my bad. i was rushing to finish this before i fell asleep, lol.

if you have all the components necessary to craft the boat, you can open the boat crafting menu (click the arrow on the right side of the screen), then click each item to craft it. once you've crafted enough of each object, the boat will appear.

My game, Split Screen Arena is out now! https://jellysandwich.itch.io/split-screen-arena


It was made in about 3 weeks for the Retro FPS game jam. It's my first completed Unity project, so I'm both proud and nervous about showing it to people. You'll need at least 1 controller (Xbox 360 controller recommended) to play it. If you don't have 3 friends with controllers, you can also play against the bots.

I hope you enjoy it!

I submitted my game https://jellysandwich.itch.io/split-screen-arena. You'll need a xbox 360 controller or equivalent to play it.

I had a lot of fun making the game. I wish I had been more active in the community, but I was pretty busy with my full-time job.

I thought it was a pretty cool idea for a game-jam, too. Once I got the idea in my head to make a 4-player split screen game, like the old Nintendo 64 games from back in the day, I couldn't stop working on it. It was also my first completed project made in Unity, so I learned A LOT.

Anyways, thanks again. I look forward to playing all the submissions.

:)

Very cool. The chillest game about disease I've played. The menus, music, and sound effects were all well done. I wish there was a way to move the camera with the mouse, but other than that, I think you accomplished a lot in a short time. A lot better than my own submission, ha! Looking forward to your future projects, dude!

That's very kind. Thank you. I don't last long, either, and I made the thing :)

thank you for playing :)

hey, thanks for the feedback :)