Hi there, I've just sent you an email
Jem Smith
Creator of
Recent community posts
Hey, thanks for your feedback, we really appreciate it! I'm glad you enjoyed the combat too.
Yeah, I tend to agree with your point about acknowledging the mechanical limitations. I'm divided about setting things down gently: There are times that the unpredictability creates some fun situations, but other times it can be frustrating. It's likely that the robot's grabber has its springiness set a little too high, so that when you release it, the attached object gets nudged with a little too much force. I'll experiment with it and see what feels good.
Hi there, thanks so much for playing! We're so glad you enjoyed and it, it's always super motivating to see people enthusiastic for more :)
We're working on a different prototype at the moment, so I'm not sure how much more we'll have in the immediate future, but we're all really excited to try some new stuff with this. I'd like to add a little more puzzling, and definitely an upgrade or crafting system, as well as more enemies and some more challenging combat mechanics. In the mean time, we'll squeeze in a small update sometime soon with a few fixes for issues we've found.
Again, thanks for playing!
Hey! Thanks for playing, and for doing a video on the game. I really enjoyed it :)
Yeah, I agree about the health. Scrap metal was put into the game as a kind of "coming soon" for some kind of crafting or upgrade system that I wanted to put in, but it doesn't do anything right now. A bunch of people have suggested that it should heal you a little, so I'll add that in for the next small update. Thanks for your feedback, it really helps! And glad you enjoyed it.
Hi! Thanks so much for playing, I really enjoyed your video :)
I'm glad you liked the game, and thanks for your kind words! I know what you mean about letting things go gently. I might need a bit of artificial stabilisation there to keep things from getting frustrating. There's a lot more we'd like to add if and when we do a full version, but it always gets me keen to add more stuff when I see people playing and enjoying the game, so thanks again!
Thanks so much ProofreadFire! Your let's play was really entertaining, thank you.
I agree about the shortness. A bunch of us in Cape Town made these little horror games as part of a jam, so I was only really able to get a few of my ideas for puzzles in. I would really like to expand on this though.
Many thanks