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Jem Smith

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A member registered May 16, 2016 · View creator page →

Creator of

Recent community posts

Hi there, I've just sent you an email

Heya, great video, thanks for playing! I'm glad you had fun (in spite of the glitches!) :P

Hi there, thanks for letting us know about that. There are a couple of ongoing issues like that which we'll look into.

Hey, thanks for your feedback, we really appreciate it! I'm glad you enjoyed the combat too.

Yeah, I tend to agree with your point about acknowledging the mechanical limitations. I'm divided about setting things down gently: There are times that the unpredictability creates some fun situations, but other times it can be frustrating. It's likely that the robot's grabber has its springiness set a little too high, so that when you release it, the attached object gets nudged with a little too much force. I'll experiment with it and see what feels good.

Hi there, thanks so much for playing! We're so glad you enjoyed and it, it's always super motivating to see people enthusiastic for more :)

We're working on a different prototype at the moment, so I'm not sure how much more we'll have in the immediate future, but we're all really excited to try some new stuff with this. I'd like to add a little more puzzling, and definitely an upgrade or crafting system, as well as more enemies and some more challenging combat mechanics. In the mean time, we'll squeeze in a small update sometime soon with a few fixes for issues we've found.

Again, thanks for playing!

Hey! Thanks for playing, and for doing a video on the game. I really enjoyed it :)

Yeah, I agree about the health. Scrap metal was put into the game as a kind of "coming soon" for some kind of crafting or upgrade system that I wanted to put in, but it doesn't do anything right now. A bunch of people have suggested that it should heal you a little, so I'll add that in for the next small update. Thanks for your feedback, it really helps! And glad you enjoyed it.

Thanks for playing :)

Hi! Thanks so much for playing, I really enjoyed your video :)

I'm glad you liked the game, and thanks for your kind words! I know what you mean about letting things go gently. I might need a bit of artificial stabilisation there to keep things from getting frustrating. There's a lot more we'd like to add if and when we do a full version, but it always gets me keen to add more stuff when I see people playing and enjoying the game, so thanks again!

Thanks so much! That's really kind of you. We're definitely keen to explore even more of the human caretaking elements in a later version of the game. But thanks for playing and we're glad you enjoyed it.

Thanks so much! I'm glad you enjoyed it :)

Ah great, thanks! I remember seeing that somewhere, but I'd forgotten it was still available. Will check it out

Cool, thanks! Glad to hear

Hi there, thanks for playing. Thanks for the feedback, that's definitely something I need to add. Unity used to create game builds that had that a resolution dialog pop up before running the game, but they seem to have taken it away. I'll look into another solution

Thanks for playing, and for the video! I appreciate your feedback too, there's definitely a lot I'd like to add and a number of things I'd like to do to make it more exciting. Stay safe during these mad times!

Thanks, glad you enjoyed it. I've just done a small update, but no new levels yet I'm afraid! I'm planning to work on some new levels for the next one

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Thanks so much, I enjoyed your video! More levels and lots of fixes on the way.

Hey, thanks so much. I'd love to add a bunch more, so check back now and then. I'm also thinking about a meta game, involving buying and upgrading teams of robbers, but I think more levels first makes sense.

Thanks! I'd like to fix up the AI, and make things a little easier to understand, and then I have a whole bunch of extra mechanics, props, and levels I'd like to add. 

I like it! Gunpoint is definitely a big inspiration for this game. Thanks for playing

Thanks so much ProofreadFire! Your let's play was really entertaining, thank you.
I agree about the shortness. A bunch of us in Cape Town made these little horror games as part of a jam, so I was only really able to get a few of my ideas for puzzles in. I would really like to expand on this though.
Many thanks

Thanks R Dog! Your video is great, thanks for checking the game out.
I was really happy with the puzzle solving mechanic, so I may expand this in the future with a few more puzzle ideas.
Cheers