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Jae Stuart

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A member registered Feb 26, 2016 · View creator page →

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Thank you for the kind words about the premise, visual style and story! We've already been talking about working on it more after the jam (and after we have a rest!) so we'll see how we go!

Thank you for letting us know about that text bug, we've been trying to stop all cases of that but we might have missed some. Will try to put a patch together for that.

Thank you for the kind words about the premise and writing and for your help fixing this resolution issue, very much appreciated!

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It's available now. When DreadXP extended the jam deadline we took some time to rest for a bit and then try to make the game as solid as we could. Let us know what you think!

Apologies for that bug! Zero helped us debug it and I've uploaded a fix which should adjust the game for other resolutions. Please let us know if that fixes it for you or if you still have issues. Thank you for playing!

Hi Cosmo,

Love the concept of the jam!

A friend and I made a short prototype for global game jam set during an event called the "Sydney Dust Storm" back in 2009 where the city of Sydney was covered by a dusty red haze. You can see some pictures of the storm here:

https://www.google.com/search?q=%22Sydney+Dust+Storm%22
https://en.wikipedia.org/wiki/2009_Australian_dust_storm
It wasn't great for breathing but was incredibly visually evocative.

When we saw the city jam the idea of building upon what we started and exploring more aspects of this moment in which a familiar city was made unfamiliar was really exciting to us. Would it be okay for us to build upon what we made for global game jam and submit an expanded, more polished version for city jam?

For reference, this is the prototype for global game jam we made
https://globalgamejam.org/2019/games/dust-1

Thank you!