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jeroengo

1
Posts
A member registered Dec 07, 2019

Recent community posts

I really like what your making here! Movement feels so slick. Reminds me of Mirrors edge and Dishonored. Would love to see a example puzzle/race/level to test my skills. Some notes:

- When playing with a controller I couldn't use to cool sideways slide because as soon as I let go the slide button to look with my right thumbstick the slide cancelled. Sliding using a trigger would leave my thumbs free for movement and look.

- When wall jumping between the green blocks while using keyboard and mouse I kept trying to use my mouse to adjust the jump angle. I kept hitting the front side of the green walls. I then realised it was more about the timing and looking where I wanted to land did not work. This was easier with controller because right thumb was occupied with jumping so I was forced to use only timing and some movement correction.

- When sliding with mouse and keyboard I expected mouse look and WASD to micro adjust my slide but it felt like it didn't.

- Sliding didn't always feel like it was matching my running speed. This meant I would get a speed boost when starting sliding and I would overshoot my slides. Sliding feels like it loses speed in three stages: 1-drag reduces speed. 2-slide camera tilt stops. 3-transition to crouch speed. It might be nicer to have the camera tilt switch to happen simultaneous with step 3-transition to crouch.

Can't wait to see where this goes. Big fan!!