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(+1)

I really like what your making here! Movement feels so slick. Reminds me of Mirrors edge and Dishonored. Would love to see a example puzzle/race/level to test my skills. Some notes:

- When playing with a controller I couldn't use to cool sideways slide because as soon as I let go the slide button to look with my right thumbstick the slide cancelled. Sliding using a trigger would leave my thumbs free for movement and look.

- When wall jumping between the green blocks while using keyboard and mouse I kept trying to use my mouse to adjust the jump angle. I kept hitting the front side of the green walls. I then realised it was more about the timing and looking where I wanted to land did not work. This was easier with controller because right thumb was occupied with jumping so I was forced to use only timing and some movement correction.

- When sliding with mouse and keyboard I expected mouse look and WASD to micro adjust my slide but it felt like it didn't.

- Sliding didn't always feel like it was matching my running speed. This meant I would get a speed boost when starting sliding and I would overshoot my slides. Sliding feels like it loses speed in three stages: 1-drag reduces speed. 2-slide camera tilt stops. 3-transition to crouch speed. It might be nicer to have the camera tilt switch to happen simultaneous with step 3-transition to crouch.

Can't wait to see where this goes. Big fan!!

Thank you so much for the feedback!

In order of your bullet points.

1. I was thinking the same thing about moving the slide to a trigger! It makes sliding really annoying. Ill also will include the ability to map the controller buttons so people can have any layout that works for them.

2. I did a little tweaking to this so that you don't collide into the green blocks as much. I think in this particular instance, the level design is the issue and needs to be a little more spaced out which would allow for the mouse look wall jumping to be a little more effective.


3. WASD does currently adjust the slide but it is by a extremely small amount right now. I'll make it a more noticeable amount.

4. This does seem a little weird. Ill try to get the camera lean and the slide better aligned.


Thanks again for playing the demo!