Haha, looks like the same kind of inspiration struck us both. I think having an axe and chopping trees that yield pickups is more satisfying than just looking for logs laying around. Personally I would've liked if it was more challenging to stay alive - it was easy to just stay near the core and wait for trees to spawn by it.
Jesper-Johansson
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This is the most fun take on snake I've played (not that I've played much snake games!)
I love the idea that the setup of your snake becomes the level that you have to navigate when you get shot out of the mech. It adds a cool layer to the gameplay with a ton of potential. The mechanical "assembly line" movement of the snake also combos well with the music's groovy beats.
I don't think there is a "ticking timer" of some kind implemented, though?
Most addictive game I've tried in a while. The gameplay loop of engineering something on the fly out of whatever pieces you find is a lot like TFT/Auto chess, but without the stress of being on the clock, and without the annoying element of needing to scout and keep track of other players.
I hope lots of items and classes get added!