Thanks, I'm glad you enjoyed it!
jeteitsworth
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I have a soft spot for text-based adventure games, and this hits the theme for sure. I liked the premise and the game play. I did eventually make it to the end. Overall it was pretty fun.
The only thing I would say is it would be nice to have a few more choices or maybe even just a little more variety to what you can do day to day. Overall though well done and congrats on your first game jam.
Perfectly hit the theme. I really like the visual and audio aesthetics too. The color palette and music combine to make a nice, distinct atmosphere in the game. The only thing I would say is the sharks didn't seem to be much of a threat when I played through. I basically kept going straight without one coming close to me. Other than that though it was a nice experience!
I was able to run it no problem. The first time I played it played like a faithful recreation of the board game. The only thing I think was really lacking was some sort of sound or visual effects to liven things up a bit.
The second play through in another browser I did run into a bug through where the game didn't end and continued moving me off the board.
Thanks for playing and the feedback! I took the one button rule to heart and had a lot of fun figuring out how to make it all work.
I didn't realize until I watched a few people play it last night just how hard that beginning part was. By then it was too late to fix it. The only thing I had time to do was adjust the timing of the "press space to jump" tutorial to line up with the timing of the flame attack. If I went back to fix one thing that would be it.
I really liked the music. It complimented the overall vibe of the game perfectly. The level seemed like it was really well thought out. The only issue I ran into was guard's AI was a bit off with it being able to see though walls and sometimes just shooting at the ground non-stop. Overall though I had a good time playing it
This was my first game and my first game jam so I learned a lot. Especially about the last mile kind of stuff I have never thought about like setting up the game page, building for multiple platforms, troubleshooting build issues, getting screenshots, making a trailer video and so on. I probably should have thought more about that earlier on.
I will say I had to spend a lot of time getting things to feel right. What I ended up submitting was not what I had in mind when I started at all. I had to simplify the gameplay because I spent a lot of time tuning the camera, getting the shot to feel right, and trying to find 20 ways to meet to the 20 theme. There just wasn't enough time left at the end to get the gameplay working the way I wanted. I thought my scope was small enough in the beginning, but I was wrong. I had to submit a day early due to personal obligations, but I don't think the extra day would have been enough anyway. I was just too ambitious and inexperienced to get to where I wanted to be.
I also learned how frustrating, fun, nerve wracking, and ultimately satisfying it is take part in a game jam.