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(+1)

Thanks for playing and the feedback! I took the one button rule to heart and had a lot of fun figuring out how to make it all work. 

I didn't realize until I watched a few people play it last night just how hard that beginning part was. By then it was too late to fix it. The only thing I had time to do was adjust the timing of the "press space to jump" tutorial to line up with the timing of the flame attack. If I went back to fix one thing that would be it.

Well, the jam is over but it's mostly an occasion to create new games. You can correct the game and update it, nobody will complain (as there's no competition and nothing to win anyway).