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JetHarris

8
Posts
1
Following
A member registered Apr 24, 2020

Recent community posts

Nice work with the UI, clean and minimal. Always love to see a playable game instead of just a tech demo. Just missing some polish in some areas, but overall nice work.

The camera collision was a smooth move! Everything looks amazing, you said you put focus on graphics and wow it really paid off. The clouds being affected by the day night cycle was a nice touch. If I had to pick on anything, some things, like walls would seem weirdly shiny at times. So I would want the specular light turned down on most things, but that could just be a preference. Well done!

Bloom effect turned out great, really pretty. Love the idea of the dungeon with listeners and wanderers, and clearly didn't bog down the game. The stencil was a nice solution for some clarity. Would have loved to see some smoothing as a character moves from one location to another, but overall nicely done.

Honestly I was instantly overjoyed just to see those menus. Seeing you go through the technical aspects was so interesting and cleanly presented. Obviously well done on the project. Always happy to see a playable game.  I liked the use of music and effects. It did have some frame rate issues. Others have mentioned the arrow orientation, so I will just say the instant throw back to no zoom when an arrow is fired is a little jarring. Not sure what the fix would be, less zoom in during pull back or a smoothing back to 0. Very minor gripes, well done.

I like the wave effect, just wish you had gone more extreme with it and added some noise/randomness. Good thinking in adding the birds eye camera for steering. You clearly pulled off a playable game. I think adding some ship sway would go a long way to making it feel more immersive. 

I liked the underwater effect, the darkness in addition made the cans appropriately difficult to spot. The UI was clean and well done. You clearly put some polish in. If I had a wish list for this it would some animation smoothing because it could be a little sudden between switching, but I know that's not a small ask.

I agree with the others, with some sounds and different environments this could become a nice creepy game. 

Well done! This looks great. Loved the collision coming from the map. The water just changing from one offset to another worked in this style. Only minor complaints of trees sometimes being rendered in front of the player. I'm curious if you considered rendering the trees as 2d tilted sprites like the player character?