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Jetvac2

28
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1
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A member registered Feb 14, 2022 · View creator page →

Creator of

Recent community posts

Thank you, I agree there should be a more obvious damage animation when the player hits the statue. There is currently an audio sound effect but it does not always play for some reason, so that is something I need to work on for future games. Thank you for the feedback and for playing my game(:

Thank you so much, there is a damage animation but for some reason, it does not trigger a lot of the time. I agree I really need to work on randomization, I( did a supper basic randomization and it is kinda glitchy as is the respawn. Thank you for the feedback and for playing my game(:

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Thank you, i did not notice the cropping. Thank you again(:

Thank you(:

Thank you,   Definitely a dodge mechanic could 100% fit in well with the dodging of the  lazars and make it more far. Thank you for playing my game(:

Thank you. Yes, bullet hell was the intention I really wanted to make something in that style for a while so this was a good excuse. Thank again(:

Nice game, and the art, and music is really good. My only feedback would be to increase the camera movement speed.

Thank you(:

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Thank you. Ya, sometimes the turrets can spawn in a way that you just get to hit the statue,  especially on early waves. A system where the spawn locations are waited and the ones that pose a higher threat to the play have a higher chance of being chosen could have made the game better.  The text on the statue was meant to serve ad it’s heath-bar, but it is not the most visible I should have given them a glow effect to draw the player's eye to them more. It is cool that we made a similler game I am gonna check your out when I get some time. Thank you again(:

Thank you. I agree. I had that shooting away from the tower at first, but with the way I did the spawning they would sometimes overlap with the tower, and I did not realize until I was almost out of time so I just had them spawn mostly on the other side to get the game working in time(: Thanks again

AMAZING GAME!!!!

Love the game, it is so much fun. The puzzles are interesting, and the character swapping is neat. Great work.

Nice game, the gravity mechanic is very interesting. My only real feedback would be to increase the damage the weapon does. Great job

Fantastic game, it is a lot of fun. I really like the snack eating the bugs mechanic. Fantastic job.

Very cool game, great job on the art. The concept is very cool and was probably hard to implement, in unity.  Great job(:

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Thank you, I agree more visual feedback would help a lot. Thank you again.

Thank you (: The goal of the game is to attack the statue. Hit it 3 times to move to the next wave, it’s up is marked by the glowing “text” on the statue. I agree the goal of the game should be more clearly show. I should have made the statue more “bold” as the goal and directed the player to it more. Thank you for playing my game(:

Thanks. I agree some type of tutorial would defiantly  help. Thank your for playing my game(:

Thank you for playing my game and for the feedback. I did not think of having the bullet enemies shoot towards the player, that is a fantastic idea. And having  the”frog” enemies go in random direction is pure genius that would definitely make the game more fun and fast passed. Thank you again for the feedback.

Ps,Your perfume shop  game is so much fun and vary polished, fantastic work.

Great game, I also made a reverse tower defense but I took it in a different direction the player is the enemy, and it turned into more of a bullet hell than anything. Your game is much better more people should play it.  It is vary fun(:

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Nice game, my only feedback would be to simply speed up the ingredient adding and decrease the amount of time you have to compensate. Then again you are the one that spent the most time with the game so you probable already found the best timing(: 

Nice game, very polished. I like the edition of playing as the hero after you beat the first four levels working to slow him.

Amazing, polished, and fun, great game.

Hello, great game. Your ascetic is very nice as is the music. My main advice would be to invert the controls. I would also simplify it a little bit maybe only having a health meter.  Great Job, it should definitely get more recognition. 

PS, I see you made it with unity. More people will probably play your games in the future if you build it for WebGL instead of Windows. You then can then play it in the browser. (Games may fail to run so try to play it after uploading to Itch.io if fails build it again and turn on compression in build settings).

That is fair. My execution of my idea was fairly poor. I need to get more practice and make some more games. To my understanding the main issue is art, but also the world design does not really fit with the reverse tower defense theme that well. Thank you for your feedback.

I agree. The art work and the game theme clash fairly hard and make it vary messy. I would greatly  appreciate your feedback on any other parts of the game besides for the sprites that made it hard to follow.

Thank you so much for the feed back, I new something looked off with the player sprite but I could not place what it was, and of course the turrets look terrible as well.  I  definitely  need to work on my pixel art skills for next year so I don’t need to rely on any sprites I can find online. Thank you again(:

Great job, my max was wave 6.  Thank you for taking the time to play my game(: