thank you so much for the feedback! Loved playing with you 💕💕
JewelledCrown
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I kind of like the themes, it puts less focus on perfectionism and makes it easier for people newer to the hobby to do well because there's no expectation to be the best.
The themes also allow creativity because not everyone followed each theme exactly and everyone still did super well in the themes they did try for. ^^
I'm so happy to be in the Judge's Choice with these other awesome games and their wonderful creators!! Everyone in this jam did amazing and it's been so fun seeing all the different games and styles of play in each.
Here's to next year to see if we can all participate again for such a lovely jam!! <3 It's been a real pleasure <3
Hi thank you for your feedback, this game wasn't playtested so a lot of things probably don't make much sense.
- I didn't want the game to force too much roleplay, the different tricks and situations were kind of meant to influence roleplay but I didn't want it to be roleplay heavy because a lot of people I know struggle with that. There isn't meant to be a story or narrative other than "racing down a hill", it's kind of set for making things up as you go.
- Success is meant to be easier because some tricks can be used to make people auto-fail or lose a turn (which counts as a fail), I've also managed to roll some fails before on this. A lot of the mechanics are set in using tricks but I will set the DC for things to be higher since I agree it's kind of low. I also did NOT use PBTA, I just picked 2d6 because those are dice almost everyone has at home and I wanted the setup to be easy.
- I changed the effect names they're no longer Minor or Major effects, I made this around midnight while tired so some things got missed in editing, thank you for bringing them up as I'll fix them when I have time ^^