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(+1)

Hi thank you for your feedback, this game wasn't playtested so a lot of things probably don't make much sense.

- I didn't want the game to force too much roleplay, the different tricks and situations were kind of meant to influence roleplay but I didn't want it to be roleplay heavy because a lot of people I know struggle with that. There isn't meant to be a story or narrative other than "racing down a hill", it's kind of set for making things up as you go.

- Success is meant to be easier because some tricks can be used to make people auto-fail or lose a turn (which counts as a fail), I've also managed to roll some fails before on this. A lot of the mechanics are set in using tricks but I will set the DC for things to be higher since I agree it's kind of low. I also did NOT use PBTA, I just picked 2d6 because those are dice almost everyone has at home and I wanted the setup to be easy.

- I changed the effect names they're no longer Minor or Major effects, I made this around midnight while tired so some things got missed in editing, thank you for bringing them up as I'll fix them when I have time ^^

I'm pleased to help :) 

D6 is the best dice, for sure! :D

In order to check the maths I often use anydice.com. Very usefull (but you have to enjoy graphs and programing).

Keep the game cool!