Thank you very much - it works perfectly.
JGG6
Recent community posts
Thank you for taking my question into consideration.
Regarding the plugin manager, I was just wondering if the windows could be made bigger somehow, but if that's on GGG's end, then that's that.
If I could ask one more question - I want some of the menus to be list of options that assign certain values to a variable when selected, but when an options is chosen and the code executes, the game freezes without an error message. An example of the code is "$gameVariables.setValue(1,1);", which to my understanding will give the first variable slot the numeric value of "1". I tried this in an event, and it works correctly there, so I'm not sure why it freezes the game when activated from the menu.
My goal is to have a yes / no prompt appear when one of the menu options are selected. If the player selects 'yes', a certain numeric value will be assigned to a certain variable, and if they select 'no' they should just go back to the list of options.
Thanks for this tool - got it on Steam yesterday for MZ. Busy working through your videos to better understand its full potential.
One question, and one suggestion.
Question: I'm working on something that has multiple menus working together, and they all have the same background image, but when you switch between the menus the background image disappears for a split second. Is there a way to prevent that? I'd really like the transitions to be seamless.
Suggestion: If you have any control over the size of the plugin configuration window, it would be great if it could be made two or three times bigger.