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Thanks for this tool - got it on Steam yesterday for MZ. Busy working through your videos to better understand its full potential.

One question, and one suggestion.

Question: I'm working on something that has multiple menus working together, and they all have the same background image, but when you switch between the menus the background image disappears for a split second. Is there a way to prevent that? I'd really like the transitions to be seamless.

Suggestion: If you have any control over the size of the plugin configuration window, it would be great if it could be made two or three times bigger.

I'll see what can be done for the background s but for the suggestion, can you clarify? Otherwise, the plugin manager windows are determined by gotcha gotcha games 

Thank you for taking my question into consideration.

Regarding the plugin manager, I was just wondering if the windows could be made bigger somehow, but if that's on GGG's end, then that's that.

If I could ask one more question - I want some of the menus to be list of options that assign certain values to a variable when selected, but when an options is chosen and the code executes, the game freezes without an error message. An example of the code is "$gameVariables.setValue(1,1);", which to my understanding will give the first variable slot the numeric value of "1". I tried this in an event, and it works correctly there, so I'm not sure why it freezes the game when activated from the menu.

My goal is to have a yes / no prompt appear when one of the menu options are selected. If the player selects 'yes', a certain numeric value will be assigned to a certain variable, and if they select 'no' they should just go back to the list of options.

It doesn't really freeze, on selecting an option, the selc_window deactivates. In your code, add this at the end:

"selc_window.activate();" without the quotation marks

Thank you very much - it works perfectly.