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jhbriden

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A member registered Sep 20, 2020

Creator of

Recent community posts

Wow! I was stunned by the effort put into the environmental and particle effects, kudos there. The parallax and depth effects really helped bring your world to life. I noticed a few funnies that you'd probably like to know about:
1. When exiting the cave into the first overworld scene , you can jump up onto the platform above the cave exit and walk back into the cave by continuing to walk to the left edge of the screen.
2. Rose would sometimes stay turned around on me and moonwalk when I'd start walking opposite from the direction she's facing.
3. The roaches are vicious, and the second highest one in the second overworld scene was able to reach down from his platform and attack me while I was visibly below the stopping point of his animation.

Your game reminded me a lot of Ori and the Blind Forest. Since it's not mentioned in your inspirations on your game page, I'd highly recommend playing it, I think you'd love it :) great work!

Help! I was too nice to use the mean post-its! T~T

Very short, but very lovely game. More choices when posting (and a larger stack of post-its!) would be great if you ever pick this idea back up.

I love the style radiating from this game, the characters offer up quite a bit of personality and remained engaging on my playthrough. I think there might be a scaling issue on higher resolution monitors, my main monitor is 2560x1440, and I think it ended up pushing the windows on the "ancient desktop" off to the side a ways. I saw another commenter mention that players are able to spend a good amount of time walking between the computer and the door to the radio station, having that doorway in a more central position would definitely help resolve that. The music held my attention, though it would be nice if you could preview the songs you're choosing to play each night. 

Also, This is a test sentence! Give me a quit button! lol!

All around solid start, I'd love to revisit this some day :)