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jibbl

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A member registered Aug 28, 2020 · View creator page →

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Thanks for the positive feedback! 

Source: https://github.com/jblebrun/clostro

I need your CRT!

Octojam 7 community · Created a new topic The VIP2K!

Last year I grabbed one of Lee Hart's "VIP2K" modern re-imaginings of the original Cosmac VIP.  It's not exactly the same; it has an OS with a bit more functionality, and the Chip8 interpreter isn't the original one, but a recreation based on it by Marcel van Tongeren. But it uses a real 1802 microprocessor!

Getting involved in this Jam has given me a chance to fiddle around with it some more. Here is a short video of it running the OctoJam 7 promo program.

Wow! Really impressive and nicely done!

Well, things have progressed nicely... better than I was expecting! I have a name and a title screen, game flow with levels, a lose screen, and a win screen. Just working on polishing up some transition screens and trying to fix a few glitches, and I think I'll be ready to share something!

Yes! I'm pretty sure it was heavily inspired by Qix. The mechanics are slightly different, but the overall idea is the same.

Bouncing balls seemed a little easier to manage than that crazy dancing line thing.

I'm working on a game that's roughly like the old Windows 3.1 game "Jezzball".  


I've never written a game for Chip8 before, despite having implemented an emulator for it a few times. I never tried very hard to find a reasonable assembler, and hand-rolling opcodes got tedious fast. I only discovered Octo a few months ago, and it's been an exciting find. The whole project is so cool and well done, I'm glad I found it! Not sure how I missed it for this long.

I started with a few tech demos to start to get the feel for how to do things: bouncing some balls, writing some fill routines, and animated line drawing. 

I'm making decent progress, but I sometimes get distracted by related projects: I'm assembling my code using a re-implementation of the Octo assembler I have written in Python (not out of any particular need... just as an exercise for myself), and running it on an "Arduboy" with an emulator I wrote for Arduino-based platforms with the ability to target different rendering platforms (it started with just Arduboy support, but now I can also run it on M5Stack). So often I get distracted fixing bugs in those things.

Hopefully, I'll have *something* reasonable to submit before October ends.