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Jijjy

7
Posts
23
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A member registered Jan 25, 2015 · View creator page →

Creator of

Recent community posts

Great work, thank you - i'm using this in my game Get Baz Home
https://store.steampowered.com/app/3172990/Get_Baz_Home/

Ok, I've added it to this page, and i've bundled all my other games including unwind 2 in a zip available here
https://jijjy.itch.io/old-android

I haven't touched this game in years, but IIRC you can turn the online features off from the options and/or refuse to log in.

It uses an old version of unity and it's one of a few games I made shortly after graduating, so the code is pretty bad, so I'm not sure I want to go messing about with it when I have another project I'm working hard on. Sorry.

I recently logged back in to itch because I'm thinking of releasing an alpha version of a new PC game here later this year, so idk if that caused unwind to show up in the algorithm or something.

Im a total unity fanboy. Does everything I want, runs on everything and is fun to work with - I'll leave it at that.

Thanks, that was meant to be some kind of retro shader - you can adjust the "blockiness" in the editor. Basically it picks the closest color to a limited set of colors with a kind of random dither.


I wanted to make some kind of crappy 8 bit/CGA no Man's sky but - funnily enough - as it turns out making procedurally generated universes with physics that aren't completely broken is rather difficult. I did make a star that looked OK, might post that at some point

Actually, i'll just link to my blog - jijjy.link

There seems to be a bug with video thumbnails atm, but yeah - there's some stuff on there.

Also, this dual screen render I did here

Cool, I've had that idea for a while - play spyro as a kid by any chance?


Will be posting tonight, I love procedural stuff :')